public void UpdateValue(CharacterStatChangedSignal signal)
 {
     if (signal.character.GetType() == _player.GetType())
     {
         _playerStatsTextRefs[signal.StatId].text = signal.Value.ToString();
     }
     else
     {
         _enemyStatsTextRefs[signal.StatId].text = signal.Value.ToString();
     };
 }
Пример #2
0
 public void UpdateValue(CharacterStatChangedSignal signal)
 {
 }