public void UpdateValue(CharacterStatChangedSignal signal)
 {
     if (signal.character.GetType() == _player.GetType())
     {
         _playerStatsTextRefs[signal.StatId].text = signal.Value.ToString();
     }
     else
     {
         _enemyStatsTextRefs[signal.StatId].text = signal.Value.ToString();
     };
 }
Exemple #2
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 public void UpdateValue(CharacterStatChangedSignal signal)
 {
 }