/// <summary> /// Set all vars. /// </summary> private void Init() { canMove = false; Agent = GetComponent <NavMeshAgent>(); Agent.enabled = false; BlockedMovementTiles = new List <GameObject>(); AvaliableMovementTiles = new List <GameObject>(); StaggedForDiscard = new List <Card>(); doneMove = false; _Died = false; Stat.Init(); }