/// <summary>
 /// Set all vars.
 /// </summary>
 private void Init()
 {
     canMove                = false;
     Agent                  = GetComponent <NavMeshAgent>();
     Agent.enabled          = false;
     BlockedMovementTiles   = new List <GameObject>();
     AvaliableMovementTiles = new List <GameObject>();
     StaggedForDiscard      = new List <Card>();
     doneMove               = false;
     _Died                  = false;
     Stat.Init();
 }