public void Inite() { characterNodeContainer = CharacterNodeContainer.Load(path); PlayerObj = GameObject.FindWithTag("Player"); player = PlayerObj.GetComponent <Player_New>(); FindAllPossibleId(); }
public static CharacterNodeContainer Load(string path) { TextAsset _xml = Resources.Load <TextAsset>(path); XmlSerializer serializer = new XmlSerializer(typeof(CharacterNodeContainer)); StringReader reader = new StringReader(_xml.text); CharacterNodeContainer CharacterNodes = serializer.Deserialize(reader) as CharacterNodeContainer; reader.Close(); return(CharacterNodes); }