// Use this for initialization void Start () { if( true == m_bNeedLoadEntity ) { AsUserEntity userChar = AsEntityManager.Instance.CreateDummyEntity("PlayerChar"); // CharacterLoadData entityCreationData = // // new CharacterLoadData(AsUserInfo.Instance.GamerUserSessionIdx, AsUserInfo.Instance.GetCurrentUserCharacterInfo()); CharacterLoadData entityCreationData = new CharacterLoadData(AsUserInfo.Instance.GamerUserSessionIdx, CharLoadData); entityCreationData.moveSpeed_ = 5; userChar.SetCreationData( entityCreationData ); userChar.SetEnterWorldData( EnterWorldData ); } }
public bool Loading() { // char info CharLoadData.nCharUniqKey = 35; string str = "PlayerChar"; for( int i=0; i<str.Length; ++i ) CharLoadData.szCharName[i] = (byte)str[i]; CharLoadData.eRace = eRACE.DEMIGOD; CharLoadData.eClass = eCLASS.DIVINEKNIGHT; CharLoadData.nLevel = 1; // CharLoadData.nTotExp = 1; // CharLoadData.nHpCur = 1; // CharLoadData.nHpMax = 1; // CharLoadData.nMpCur = 1; // CharLoadData.nMpMax = 1; // CharLoadData.fMoveSpeed = 300; // CharLoadData.fAttDistance = 100; // position EnterWorldData.sPosition.x = 20.0f; EnterWorldData.sPosition.y = 1.0f; EnterWorldData.sPosition.z = 30.0f; // AsUserInfo.Instance.SetCurrentUserCharacterInfo(CharLoadData); // AsUserInfo.Instance.SetCurrentUserEnterWorldinfo( EnterWorldData ); // Create AsUserEntity userChar = AsEntityManager.Instance.CreateDummyEntity("PlayerChar") ; // CharacterLoadData entityCreationData = new CharacterLoadData(AsUserInfo.Instance.GamerUserSessionIdx, AsUserInfo.Instance.GetCharacter(0)); // userChar.SetCreationData( entityCreationData ); CharacterLoadData entityCreationData = new CharacterLoadData(AsUserInfo.Instance.GamerUserSessionIdx, CharLoadData); entityCreationData.moveSpeed_ = 5; userChar.SetCreationData( entityCreationData ); userChar.HandleMessage(new Msg_ModelInitialize(eCreationType.CHAR_LOAD_RESULT)); userChar.SetEnterWorldData( EnterWorldData ); return true ; }
public void SaveCurCharStat( body_GC_CHAR_SELECT_RESULT_1 _result) { savedCharStat = new CharacterLoadData( nGamerUserSessionIdx, _result.body); AsDeathDlg.SetResurrectCnt(_result.nResurrectionCnt); }
IEnumerator SetModeling() { AsLoadingIndigator.Instance.ShowIndigator( string.Empty); while( false == AsEntityManager.Instance.gameObject.active) yield return null; ReleaseModeling(); eRACE race = (eRACE)AsCharacterCreateFramework.curRace; eCLASS job = (eCLASS)AsCharacterCreateFramework.curJob; eGENDER gender = (eGENDER)AsCharacterCreateFramework.curGender; sCHARVIEWDATA viewData = new sCHARVIEWDATA(); viewData.eRace = race; viewData.eClass = job; viewData.eGender = gender; m_CharCreateGenderData = AsTableManager.Instance.GetTbl_CreateCharacter_GenderData( race, job, gender); if( null == m_CharCreateGenderData) Debug.LogError( "AsCustomizingPanel::SetModeling()[ con't find m_CharCreateGenderData ] race : " + race + " job : "+ job +" gender : " +gender); m_CharCreateClassData = AsTableManager.Instance.GetTbl_CreateCharacter_ClassData( race, job); if( null == m_CharCreateClassData) Debug.LogError( "AsCustomizingPanel::SetModeling()[ con't find m_CharCreateClassData ] race : " + race + " job : "+ job); int iHair = 0; if( null != m_CharCreateGenderData && null != m_CharCreateClassData) { iHair = (int)m_CharCreateGenderData.hairTypes[0] + (int)m_CharCreateGenderData.hairColors[0]; int ibody = (int)m_CharCreateGenderData.bodyColors[0]; int iPoint = (int)m_CharCreateGenderData.pointColors[0]; int iGlove = (int)m_CharCreateGenderData.gloveColors[0]; viewData.sNormalItemVeiw_1 = new sITEMVIEW(); viewData.sNormalItemVeiw_1.nItemTableIdx = m_CharCreateClassData.commonProp.weapon; viewData.sNormalItemVeiw_2 = new sITEMVIEW(); viewData.sNormalItemVeiw_2.nItemTableIdx = 0; viewData.sNormalItemVeiw_3 = new sITEMVIEW(); viewData.sNormalItemVeiw_3.nItemTableIdx = ibody; viewData.sNormalItemVeiw_4 = new sITEMVIEW(); viewData.sNormalItemVeiw_4.nItemTableIdx = iGlove; viewData.sNormalItemVeiw_5 = new sITEMVIEW(); viewData.sNormalItemVeiw_5.nItemTableIdx = iPoint; } CharacterLoadData entityCreationData = new CharacterLoadData( ushort.MaxValue, viewData); entityCreationData.nHairItemIndex = iHair; m_ModelEntity = AsEntityManager.Instance.CreateUserEntity( "PlayerChar", entityCreationData, false); m_ModelEntity.HandleMessage( new Msg_AnimationIndicate( "Idle")); charDummy.transform.position = new Vector3( GetCharacterPositionX(), charDummy.transform.position.y, charDummy.transform.position.z); m_ModelEntity.gameObject.transform.localPosition = Vector3.zero; m_ModelEntity.gameObject.transform.localRotation = Quaternion.identity; m_ModelEntity.gameObject.transform.localScale = charDummy.transform.localScale; while( true) { if( eModelLoadingState.Finished == m_ModelEntity.CheckModelLoadingState()) break; yield return null; } m_ModelEntity.transform.parent = charDummy.transform; SetLayerHierArchy( m_ModelEntity.transform, LayerMask.NameToLayer( "GUI")); Initialize(); while( true == PartsRoot.s_isLoading) yield return null; genderIcons[0].controlIsEnabled = true; genderIcons[1].controlIsEnabled = true; AsLoadingIndigator.Instance.HideIndigator(); }
public void SetCreationData( CharacterLoadData _data) { m_bCostumeOnOff = _data.bCostumeOnOff; m_sCharView = _data.sCharView; m_sCosItemView = _data.sCosItemView; m_iHairItemIndex = _data.nHairItemIndex; #region -Designation designationID = _data.designationID; #endregion Tbl_Class_Record record = AsTableManager.Instance.GetTbl_Class_Record( (eRACE)_data.race_, (eCLASS)_data.class_); sessionId_ = (int)_data.sessionKey_; uniqueId_ = (int)_data.uniqKey_; m_SessionId = _data.sessionKey_; m_UniqueId = _data.uniqKey_; m_ShopUId = AsUserInfo.Instance.LoginUserUniqueKey; SetProperty( eComponentProperty.NAME, AsUtil.GetRealString( _data.charName_)); SetProperty( eComponentProperty.GUILD_NAME, AsUtil.GetRealString( _data.guildName_)); SetProperty( eComponentProperty.RACE, _data.race_); SetProperty( eComponentProperty.CLASS, _data.class_); SetProperty( eComponentProperty.GENDER, _data.gender_); SetProperty( eComponentProperty.LEVEL, _data.level_); SetProperty( eComponentProperty.TOTAL_EXP, _data.totExp_); SetProperty( eComponentProperty.ATTACK_TYPE, record.attackType); SetProperty( eComponentProperty.SHOP_OPENING, _data.shopOpening_); // Debug.Log( "AsUserEntity::SetCreationData: eComponentProperty.SHOP_OPENING = " + _data.shopOpening_); SetProperty( eComponentProperty.HP_CUR, _data.hpCur_); if( null != _data.sFinalStatus) { SetProperty( eComponentProperty.HP_MAX, _data.sFinalStatus.fHPMax); SetProperty( eComponentProperty.MP_MAX, _data.sFinalStatus.fMPMax); } SetProperty( eComponentProperty.MP_CUR, _data.mpCur_); if( _data.sFinalStatus == null) SetProperty( eComponentProperty.MOVE_SPEED , _data.moveSpeed_); else SetProperty( eComponentProperty.MOVE_SPEED , (float)_data.sFinalStatus.nMoveSpeed * 0.01f); SetProperty( eComponentProperty.VIEW_DISTANCE , record.ViewDistance * 0.01f); Tbl_Skill_Record skill = AsTableManager.Instance.GetRandomBaseSkill( (eCLASS)_data.class_); Tbl_SkillLevel_Record skillLevel = AsTableManager.Instance.GetTbl_SkillLevel_Record( 1, skill.Index); SetProperty( eComponentProperty.ATTACK_DISTANCE, skillLevel.Usable_Distance * 0.01f); transform.rotation = Quaternion.AngleAxis( 180, Vector3.up); AsEntityManager.Instance.RegisterUserCharacter( this); }
private void CharacterLoad() { if( true == loadStarted) return; if( ( 0 > screenIndex) || ( 2 < screenIndex)) return; AsPacketHeader packet = AsUserInfo.Instance.GetCharacter( index); if( null == packet) return; CharacterLoadData entityCreationData = null; if( packet.GetType() == typeof( sCHARVIEWDATA)) { sCHARVIEWDATA viewData = packet as sCHARVIEWDATA; Debug.Log( "AsCharacterSlotManager::_CreateCharacter: viewData.nCharUniqKey" + viewData.nCharUniqKey); entityCreationData = new CharacterLoadData( AsUserInfo.Instance.GamerUserSessionIdx, viewData); userEntity = AsEntityManager.Instance.CreateUserEntity( "PlayerChar", entityCreationData, false); userEntity.transform.parent = charDummy.transform; userEntity.transform.localPosition = Vector3.zero; userEntity.transform.localScale = Vector3.one; userEntity.transform.localRotation = Quaternion.identity; userEntity.HandleMessage( new Msg_AnimationIndicate( "Idle")); emptyEffect.gameObject.SetActiveRecursively( false); } else if( packet.GetType() == typeof( AS_GC_CHAR_LOAD_RESULT_EMPTY)) { entityCreationData = new CharacterLoadData( AsUserInfo.Instance.GamerUserSessionIdx, packet as AS_GC_CHAR_LOAD_RESULT_EMPTY); userEntity = AsEntityManager.Instance.CreateUserEntity( "EmptySlot", entityCreationData); Debug.Assert( null != userEntity); } info.SetData( userEntity, isLocked); loadStarted = true; }