Пример #1
0
    public void Interact(GameObject interacter)
    {
        CharacterInventory inventory = interacter.GetComponent <CharacterInventory>();

        if (!inventory.CheckEmptySlot(EquipmentType.Helm))
        {
            inventory.SaveItem(EquipmentType.Helm);
        }
    }
Пример #2
0
    public void Interact(GameObject interacter)
    {
        CharacterInventory inventory = interacter.GetComponent <CharacterInventory>();

        Debug.Log("Interacted with!");

        if (inventory.CheckEmptySlot(EquipmentType.Helm))
        {
            Debug.Log("Loading Item!");
            EquipmentSaveData itemdata = (EquipmentSaveData)Resources.Load("Itemdata");


            inventory.EquipItem(itemdata.item1);
        }
    }