public void Interact(GameObject interacter) { CharacterInventory inventory = interacter.GetComponent <CharacterInventory>(); if (!inventory.CheckEmptySlot(EquipmentType.Helm)) { inventory.SaveItem(EquipmentType.Helm); } }
public void Interact(GameObject interacter) { CharacterInventory inventory = interacter.GetComponent <CharacterInventory>(); Debug.Log("Interacted with!"); if (inventory.CheckEmptySlot(EquipmentType.Helm)) { Debug.Log("Loading Item!"); EquipmentSaveData itemdata = (EquipmentSaveData)Resources.Load("Itemdata"); inventory.EquipItem(itemdata.item1); } }