void Awake() { m_MovementModel = GetComponent <CharacterMovementModel>(); m_EquipModel = GetComponent <CharacterEquipModel>(); if (Animator == null) { Debug.LogError("Character animator not setup!"); enabled = false; } }
public void Awake() { m_MovementModel = GetComponent <CharacterAdvancedMovementModel>(); m_EquipModel = GetComponent <CharacterEquipModel>(); }