void Awake()
    {
        m_MovementModel = GetComponent <CharacterMovementModel>();
        m_EquipModel    = GetComponent <CharacterEquipModel>();

        if (Animator == null)
        {
            Debug.LogError("Character animator not setup!");
            enabled = false;
        }
    }
Beispiel #2
0
 public void Awake()
 {
     m_MovementModel = GetComponent <CharacterAdvancedMovementModel>();
     m_EquipModel    = GetComponent <CharacterEquipModel>();
 }