Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (self.Health() < 0)
     {
         mode = "Dead";
     }
 }
Пример #2
0
    void UpdatePanel()
    {
        CharacterDetails detail = character.GetComponent <CharacterDetails>();

        health.text  = detail.Health() + "/" + detail.maxHealth;
        stamina.text = detail.Stam() + "/" + detail.maxStam;
        energy.text  = detail.Energy() + "/" + detail.maxEnergy;

        healthSlider.maxValue = detail.maxHealth;
        healthSlider.value    = detail.Health();

        stamSlider.maxValue = detail.maxStam;
        stamSlider.value    = detail.Stam();

        energySlider.maxValue = detail.maxEnergy;
        energySlider.value    = detail.Energy();
    }