// Update is called once per frame void Update() { if (self.Health() < 0) { mode = "Dead"; } }
void UpdatePanel() { CharacterDetails detail = character.GetComponent <CharacterDetails>(); health.text = detail.Health() + "/" + detail.maxHealth; stamina.text = detail.Stam() + "/" + detail.maxStam; energy.text = detail.Energy() + "/" + detail.maxEnergy; healthSlider.maxValue = detail.maxHealth; healthSlider.value = detail.Health(); stamSlider.maxValue = detail.maxStam; stamSlider.value = detail.Stam(); energySlider.maxValue = detail.maxEnergy; energySlider.value = detail.Energy(); }