// Use this for initialization
 void Start()
 {
     character = GameObject.Find ("Character").GetComponent<CharacterController> ();
     healthTransform = GameObject.Find ("Health (1)").GetComponent<RectTransform> ();
     cachedY = healthTransform.position.y;
     maxXValue = healthTransform.position.x;
     minXValue = healthTransform.position.x - healthTransform.rect.width;
     maxHealth = character.MaxHealth ();
     curHealth = maxHealth;
 }