void Start()
 {
     _t = transform;
     _animator = GetComponent<Animator>();
     _controller = GetComponent<CharacterController>();
     _rigidbody = GetComponent<Rigidbody>();
 }
Пример #2
1
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player");

        anim = GetComponent<Animator>();
        charControl = GetComponent<CharacterController>();
    }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     charCtrl = GetComponent<CharacterController> ();
     enemy = transform;
     GameObject go = GameObject.FindWithTag ( "Gracz");
     player = go.transform;
 }
Пример #4
0
 void Awake()
 {
     inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent<Inventory>();
     controller = gameObject.GetComponent("CharacterController") as CharacterController;
     animator = GetComponent<Animator>();
     canAttack = true;
 }
Пример #5
0
    void Start()
    {
        GameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent<gameManager>();

           playerOne = GameObject.FindGameObjectWithTag("Player 1").GetComponent<CharacterController>();
           playerTwo = GameObject.FindGameObjectWithTag("Player 2").GetComponent<CharacterController>();
    }
Пример #6
0
	// Update is called once per frame
	void Update () {
		if(Vector3.Distance(transform.position,player.position)<10){
			sighted = true;
			target = player.position;
			Debug.Log(sighted);
		}	
		float distA = Vector3.Distance(transform.position,pointA.position);
		float distB = Vector3.Distance(transform.position,pointB.position);
		if(distA<2){
			atA = true;
			atB = false;
			target = pointB.position;
		}
		if(distB<2){
			atB = true;
			atA = false;
			target = pointA.position;
		}
		if(Time.time > curTime+waitTime){
			seeker = GetComponent<Seeker>();
			seeker.StartPath(transform.position,target,OnPathComplete);
			charctlr = GetComponent<CharacterController>();
			curTime = Time.time;
		}
	}
Пример #7
0
    // Use this for initialization
    void Start()
    {
        dl0=GameObject.Find("dl0").transform;
        dm1=GameObject.Find("dm1").transform;
        dr2=GameObject.Find("dr2").transform;
        ml3=GameObject.Find("ml3").transform;
        mm4=GameObject.Find("mm4").transform;
        mr5=GameObject.Find("mr5").transform;
        ul6=GameObject.Find("ul6").transform;
        um7=GameObject.Find("um7").transform;
        ur8=GameObject.Find("ur8").transform;

        points.Add(dl0);
        points.Add(dm1);
        points.Add(dr2);
        points.Add(ml3);
        points.Add(mm4);
        points.Add(mr5);
        points.Add(ul6);
        points.Add(um7);
        points.Add(ur8);

        cc=GetComponent<CharacterController>();
        nma=GetComponent<NavMeshAgent>();

        target=mr5.position;
    }
Пример #8
0
    // =============================================================================
    // =============================================================================
    // METHODS UNITY ---------------------------------------------------------------
    void Awake()
    {
        Config = GameObject.FindWithTag( "Config" ).GetComponent<Config>();
        Trans = transform;

        CC = gameObject.GetComponent<CharacterController>();
    }
Пример #9
0
 void Awake()
 {
     fpsi=(FPSInputController)FindObjectOfType(typeof(FPSInputController));
     cc=(CharacterController)FindObjectOfType(typeof(CharacterController));
     ml=(MouseLook)FindObjectOfType(typeof(MouseLook));
     pc = (PlayerClicker)FindObjectOfType(typeof(PlayerClicker));
 }
Пример #10
0
 void Start()
 {
     characterController = GetComponent<CharacterController>();
     characterParticles = GameObject.Find("Player/Flute Radius").GetComponent<ParticleSystem>();
     fluteCall1 = FMOD_StudioSystem.instance.GetEvent("event:/sfx/player/flute1");
     fluteCall2 = FMOD_StudioSystem.instance.GetEvent("event:/sfx/player/flute2");
 }
Пример #11
0
	// Use this for initialization
	void Start () {
    controller = GetComponent<CharacterController>();

    // Animation.
    animator = GetComponent<Animator>();
    animator.Play("Idle");
	}
Пример #12
0
	// Use this for initialization
	void Start () 
	{
        _animator = GetComponent<Animator>();
		_charCtrl = GetComponent<CharacterController>();
		m_AudioSource = GetComponent<AudioSource>();
		currTexture = myBody.GetComponent<SkinnedMeshRenderer> ().material.mainTexture;
	}
Пример #13
0
    // Constants

    // Use this for initialization
	void Start ()
	{
    	// Set up the character controller and movement
        m_npcController = GetComponentInParent<CharacterController>();
        m_finalMovement = Vector3.zero;
		behaviour = NpcBehaviour.Linear       ;
	}
Пример #14
0
    // Use this for initialization
    void Start()
    {
        Cursor.visible = false; // temporarily set to true for testing

        eyes = this.transform.Find("Eyes").gameObject;
        body = this.transform.Find("geckstronautAnimatedWithGun").gameObject;

        startPosition = this.transform.position; // this will be the place the player responds to each time he dies
        eyesStartPos = eyes.transform.position;
        bodyStartPos = body.transform.position;

        startRot = this.transform.rotation;
        eyesStartRot = eyes.transform.rotation;
        bodyStartRot = body.transform.rotation;

        characterController = GetComponent<CharacterController>();
        
		firstPersonCamera = this.GetComponentInChildren<Camera>();

        geckAnimator = this.transform.Find("geckstronautAnimatedWithGun").GetComponent<Animator>();
        geckAnimator.SetBool("HasGun", false);
        geckAnimator.SetBool("Idle", false);
        geckAnimator.SetBool("Walking", false);
        geckAnimator.SetBool("Running", false);
        geckAnimator.SetBool("Shooting", false);

        manager = GameObject.FindGameObjectWithTag("GameController");
		mouseSensitivity = PlayerPrefs.GetFloat ("Mouse Sensitivity");
			//manager.GetComponent<GameManagerScript>().mouseSensitivity; // get mouse sensitivity from GameController object

		//if (isLocalPlayer) {
		//	this.GetComponentInChildren<Camera>().enabled = true;
		//	this.GetComponentInChildren<AudioListener>().enabled = true;
		//}
    }
Пример #15
0
 void Start()
 {
     m_CharacterController = GetComponent<CharacterController>();
     m_Animator = GetComponent<Animator>();
     m_PhotonView = GetComponent<PhotonView>();
     m_TransformView = GetComponent<PhotonTransformView>();
 }
Пример #16
0
 public void Start()
 {
     seeker = GetComponent<Seeker>();
     controller = GetComponent<CharacterController>();
     //Start a new path to the targetPosition, return the result to the OnPathComplete function
     seeker.StartPath(transform.position, targetPosition, OnPathComplete);
 }
Пример #17
0
    void Start()
    {
        // initialize
        characterController = GetComponent<CharacterController> ();
        topPlayerAnimator = topCharacter.GetComponent<Animator> ();
        bottomPlayerAnimator = bottomCharacter.GetComponent<Animator> ();

        if (playerNumber == 1) {
            playerKeys = new List<KeyCode> (new KeyCode[] {
                KeyCode.W,
                KeyCode.A,
                KeyCode.S,
                KeyCode.D,
                KeyCode.T
            });
        } else {
            playerKeys = new List<KeyCode> (new KeyCode[] {
                KeyCode.UpArrow,
                KeyCode.LeftArrow,
                KeyCode.DownArrow,
                KeyCode.RightArrow,
                KeyCode.Slash
            });
        }
        currentDashTime = maxDashTime;
    }
Пример #18
0
 // Use this for initialization
 void Start()
 {
     controller = gameObject.transform.root.GetComponent<CharacterController>();
     motor = gameObject.transform.root.GetComponent<CharacterMotor>();
     inventory = gameObject.transform.root.GetComponent<Inventory>();
     vitals = gameObject.transform.root.GetComponent<PlayerVitals>();
 }
Пример #19
0
    // Update is called once per frame
    void Update()
    {
        //rotateLeftRight = Input.GetAxis ("Rotate");
        forward = Input.GetAxis ("Vertical") * moveSpeed;
        LRward = Input.GetAxis ("Horizontal") * moveSpeed;
        mouseLR = Input.GetAxis ("Mouse X") * mouseSensitivity;
        mouseUD = Input.GetAxis ("Mouse Y") * mouseSensitivity;

        characterController = GetComponent<CharacterController>();

        if( verticalVelocity > -1 )
            verticalVelocity += Physics.gravity.y * Time.deltaTime / 0.8f;
        Debug.Log (verticalVelocity);
        if ( Input.GetButtonDown("Jump") && characterController.isGrounded) {
            Debug.Log("jump!");
            verticalVelocity = jumpSpeed;

        }
        desiredUpDown -= mouseUD;
        desiredLeftRight -= mouseLR;
        desiredUpDown = Mathf.Clamp (desiredUpDown, -60f, 60f);
        Camera.main.transform.rotation = Quaternion.Euler (desiredUpDown, -desiredLeftRight , 0);
        transform.rotation = Quaternion.Euler (0, -desiredLeftRight , 0);
        //transform.Rotate (0,mouseLR,0);

        Vector3 speed = new Vector3 (LRward, verticalVelocity, forward);  //go forward
        speed = transform.TransformDirection(speed);
        Debug.Log ("Speed:" + speed);
        characterController.Move (speed);
    }
Пример #20
0
 void Start()
 {
     _cc = GetComponent<CharacterController> ();
     arrivalNumber = 0;
     randomStartSpeed = Random.Range (5, 10);
     cruisingSpeed = randomStartSpeed;
 }
Пример #21
0
    void Awake()
    {
        gc = GameObject.FindWithTag("GameController").GetComponent<GameController>();

        cc = GetComponent<CharacterController>();
        move = new Vector3();
    }
    void Awake()
    {
        yaw = transform.localEulerAngles.y;

        // get a reference to the Character Controller
        characterController = GetComponent<CharacterController>();
    }
Пример #23
0
 void Start()
 {
     state = new ClientWiiState();
     playerCam = transform.FindChild("Main Camera");
     controller = GetComponent<CharacterController>();
     bJump = true;
 }
Пример #24
0
    //Update is called once per frame
    void FixedUpdate()
    {
        //Defines how player movement works
        controller = GetComponent<CharacterController>();
        movement.x = 0;

        if(Input.GetKey(moveLeft))
            movement.x = -moveSpeed;
        else if(Input.GetKey(moveRight))
            movement.x = moveSpeed;

        if(controller.isGrounded){
            vertSpeed = 0.0f;

            if(Input.GetKey(moveJump)){
                vertSpeed = jumpSpeed;
            }
        }

        vertSpeed -= gravity*Time.deltaTime;
        movement.y = vertSpeed;

        controller.Move(movement * Time.deltaTime);
        //End player movement
    }
Пример #25
0
	void Start(){
		player = GameObject.FindGameObjectWithTag ("Player").transform;
		playerAtkAndDamge = player.GetComponent<PlayerATKAndDamage> ();
		cc = this.GetComponent<CharacterController> ();
		animator = this.GetComponent<Animator> ();
		attackTimer = attackTime;
	}
	public override void OnInitializeEntity ()
	{				
		cc = GetComponent<CharacterController>();
		
		transform.parent = this.parentMap.transform;
		
		bound_z_position = eTransform.localPosition.z;
		
		RecalculateJumpDistance();
							
		OnBlockEntry(x,y,z);
		
		jumpHeight_Blocks = (int)((float)jumpHeight / parentMap.tileScale.y);
		
		//We'll randomise our starting direction if we have chosen to
		if(randomiseStartingDirection){
			currentDirection = UnityEngine.Random.Range(0,2);
			if(currentDirection == 0){
				currentDirection = -1;
			}
		}
		else{
			currentDirection = startingDirection;
			
			//If something odd has been put in, I will just disregard and randomise
			if(currentDirection == 0 || currentDirection > 1 || currentDirection < -1){
				currentDirection = UnityEngine.Random.Range(0,2);
				if(currentDirection == 0){
					currentDirection = -1;
				}
			}
		}
	}
Пример #27
0
 public void Start()
 {
     seeker = GetComponent<Seeker>();
     controller = GetComponent<CharacterController>();
     FindTarget();
     StartCoroutine(GetNewPath());
 }
Пример #28
0
 // Use this for initialization
 protected virtual void Start()
 {
     SetInitialProperties();
     characterController = GetComponent<CharacterController>();
     control = GetComponent<Controller>();
     motor = GetComponent<CharacterMotor>();
 }
    // Use this for initialization
    private void Start()
    {
        m_CharacterController = GetComponent<CharacterController>();
        m_StepCycle = 0f;
        m_NextStep = m_StepCycle / 2f;
        m_Jumping = false;
        m_AudioSource = GetComponent<AudioSource>();

        // Get the controller to player map from the MultiSceneVariablesScripts
        ControllerID = -1;
        int player = PlayerID;
        MultiSceneVariablesScript script = GameObject.Find( "MultiSceneVariables" ).GetComponent<MultiSceneVariablesScript>();
        {
            int playeriter = 0;
            foreach ( int playercon in script.PlayerToController.ToArray() )
            {
                if ( ( player - 1 ) == playeriter )
                {
                    ControllerID = playercon;
                    break;
                }
                playeriter++;
            }
        }
        // Disable unused players
        if ( ControllerID == -1 )
        {
            gameObject.SetActive( false );
            enabled = false;
        }
    }
Пример #30
0
 void Reset()
 {
     characterController = GetComponentInChildren<CharacterController>();
     navMeshAgent = GetComponentInChildren<NavMeshAgent>();
     joystickNavigationController = GetComponent<JoystickNavigationController>();
     camera = GetComponentInChildren<Camera>().gameObject;
 }
 void Start()
 {
     controller = (CharacterController)GetComponent(typeof(CharacterController));
 }
Пример #32
0
 private void Start()
 {
     animator   = GetComponent <Animator>();
     controller = GetComponent <CharacterController>();
 }
Пример #33
0
 // Use this for initialization
 void Start()
 {
     controller = GetComponent <CharacterController>();
     velocity   = new Vector3(0, 0, 0);
 }
Пример #34
0
 // Start is called before the first frame update
 void Start()
 {
     controller = GetComponent <CharacterController>();
     m_Animator = GetComponent <Animator>();
 }
Пример #35
0
 // Use this for initialization
 void Start()
 {
     jimmy = GetComponent <CharacterController> ();
 }
Пример #36
0
 //Bruh Moment
 void Start()
 {
     //Grabs the character controller attatched to the object
     controller = GetComponent <CharacterController>();
 }
Пример #37
0
 void Start()
 {
     healthNumer.text = health.ToString();
     controller       = GetComponent <CharacterController>();
 }
Пример #38
0
 private void Awake()
 {
     controller = GetComponent <CharacterController>();
 }
Пример #39
0
 // Use this for initialization
 void Start()
 {
     lAnalogDirection.y = rAnalogDirection.y = 0f;
     controlador        = GetComponent <CharacterController>();
 }
Пример #40
0
 private void OnEnable()
 {
     _mainCameraTransform = Camera.main.GetComponent <Transform>();
     _characterController = GetComponent <CharacterController>();
     _transform           = GetComponent <Transform>();
 }
Пример #41
0
 void Start()
 {
     controller = GetComponent <CharacterController>();
     _audio     = GetComponent <AudioSource>();
 }
Пример #42
0
 private void Start()
 {
     moveSpeed  = normalSpeed;
     controller = GetComponent <CharacterController>();
     StartCoroutine(Move());
 }
Пример #43
0
 void Start()
 {
     charController   = GetComponent <CharacterController>();
     Cursor.lockState = CursorLockMode.Locked;
 }
Пример #44
0
 public ObiCapsuleShapeTracker(CharacterController collider)
 {
     this.collider = collider;
     adaptor.is2D  = false;
     oniShape      = Oni.CreateShape(Oni.ShapeType.Capsule);
 }
 // Start is called before the first frame update
 void Start()
 {
     characterController = GetComponent <CharacterController>();
     playerController    = GetComponent <PlayerController>();
 }
Пример #46
0
 void Start()
 {
     highscoreText.text = "Highscore: " + (int)PlayerPrefs.GetFloat("Highscore");
     controller         = GetComponent <CharacterController>();
 }
Пример #47
0
 private void Start()
 {
     speed      = originalSpeed;
     controller = GetComponent <CharacterController>();
     anim       = GetComponent <Animator>();
 }
Пример #48
0
 void Start()
 {
     _charactorController = this.GetComponent <CharacterController>();
 }
 void Awake()
 {
     _controller       = GetComponent <CharacterController>();
     _transform        = GetComponent <Transform>();
     _initialYRotation = _transform.rotation.eulerAngles.y;
 }
Пример #50
0
 void Awake()
 {
     characterController = GetComponent <CharacterController> ();
     //Invoke ("StartMove", 1f);
 }
Пример #51
0
 void Awake()
 {
     characterController = GetComponent <CharacterController>();
     sword = GetComponentInChildren <Sword>();
 }
Пример #52
0
 private void Start()
 {
     controller = GetComponent <CharacterController>();
     animator   = GetComponent <Animator>();
     camera     = Camera.main;
 }
 protected override void Awake()
 {
     base.Awake();
     cont  = GetComponent <CharacterController>();
     enemy = GetComponent <Enemy>();
 }
Пример #54
0
    private bool isDucking          = false; // is ducking


    void Start()
    {
        controller = GetComponent <CharacterController>();
        status     = GetComponent <PlayerStatus>();
    }
Пример #55
0
 // Use this for initialization
 void Start()
 {
     controller = GetComponent <CharacterController>();
 }
Пример #56
0
    //private Rigidbody rB;

    void Start()
    {
        //rB = GetComponent<Rigidbody>();
        _characterController = GetComponent <CharacterController>();
    }
Пример #57
0
    PlayerState m_State;                // プレイヤーの状態

    // Use this for initialization
    void Start()
    {
        m_Controller = GetComponent <CharacterController>();
        m_State      = PlayerState.Normal;
    }
Пример #58
0
 // Use this for initialization
 void Start()
 {
     //Anim = gameObject.GetComponentInChildren<Animator>();
     Controller = GetComponent <CharacterController>();
 }
Пример #59
0
 // Start is called before the first frame update
 void Start()
 {
     cc   = GetComponent <CharacterController>();
     anim = GetComponent <Animator>();
 }
Пример #60
0
 public void Move(CharacterController controller)
 {
     newLoc.x = Input.GetAxis("Horizontal") * Time.deltaTime;
     controller.Move(newLoc);
 }