Пример #1
0
 private List <string> getEmoteVarNames()
 {
     try
     {
         CharacterContext context   = CharacterContext.GetCharacterContext();
         uint             countVars = context.GetCharacter(0).CountVariables();
         return(Enumerable.Range(0, (int)countVars).Select(idx => context.GetCharacter(0).GetVariableLabelAt((uint)idx)).ToList());
     }
     catch { }
     return(null);
 }
Пример #2
0
        // Triggered execution
        public override void Execute(object context)
        {
            float l_value = value;

            if (inputValue.IsConnected)
            {
                object          newContext = new object(); // new exuction node, new execution context
                NodeDataNumeric InputVal   = inputValue.AttachedConnections.Select(connection =>
                {
                    try
                    {
                        object tmp = connection.SourceConnector.ParentNode.GetValue(connection.SourceConnector, context);
                        if (typeof(NodeDataNumeric).IsAssignableFrom(tmp.GetType()))
                        {
                            return((NodeDataNumeric)tmp);
                        }
                        return(null);
                    }
                    catch
                    {
                        return(null);
                    }
                }).Where(val => val != null).FirstOrDefault();
                if (InputVal != null)
                {
                    l_value = InputVal.GetSingle();
                }
            }

            charContext.GetCharacter(0).SetVariable(varName, l_value, frameCount, easing);
        }