// Use this for initialization
 void Start()
 {
     audioSource   = GetComponent <AudioSource>();
     panel         = transform.GetComponentInChildren <Image>();
     characterText = transform.Find("Character Text").GetComponent <Text>();
     character     = GameStats.GetUnlockedCharacter();
     if (character != null)
     {
         foreach (GameObject player in GameObject.FindGameObjectsWithTag("Player"))
         {
             int counter = int.Parse(player.name.Replace("Character ", ""));
             player.GetComponentInChildren <SpriteSwitch>().SetSpriteSheet(character.costumes[counter].characterSpriteSheetName);
         }
     }
     CharacterCollection.UnlockCharacter(character);
 }