// Use this for initialization void Start() { audioSource = GetComponent <AudioSource>(); panel = transform.GetComponentInChildren <Image>(); characterText = transform.Find("Character Text").GetComponent <Text>(); character = GameStats.GetUnlockedCharacter(); if (character != null) { foreach (GameObject player in GameObject.FindGameObjectsWithTag("Player")) { int counter = int.Parse(player.name.Replace("Character ", "")); player.GetComponentInChildren <SpriteSwitch>().SetSpriteSheet(character.costumes[counter].characterSpriteSheetName); } } CharacterCollection.UnlockCharacter(character); }