// Use this for initialization
 void Start()
 {
     player = FindObjectOfType <CharacterCntrl>();
     if (player.transform.localScale.x < 0)
     {
         speed = -speed;
         transform.localScale = new Vector3(-10f, 10f, 10f);
     }
 }
Пример #2
0
 void Start()
 {
     Player = FindObjectOfType <CharacterCntrl>();
 }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     Character = transform.parent.GetComponent<CharacterCntrl>();
     Mover = Character.Mover;
     Gun = transform.Find("Gun");
     CurrentCooldown = InitialCooldown;
     newBullet();
 }