// Use this for initialization void Start() { player = FindObjectOfType <CharacterCntrl>(); if (player.transform.localScale.x < 0) { speed = -speed; transform.localScale = new Vector3(-10f, 10f, 10f); } }
void Start() { Player = FindObjectOfType <CharacterCntrl>(); }
// Use this for initialization void Start() { Character = transform.parent.GetComponent<CharacterCntrl>(); Mover = Character.Mover; Gun = transform.Find("Gun"); CurrentCooldown = InitialCooldown; newBullet(); }