Пример #1
0
    public void new_load_mini_characater(string aChar, CharacterBundleManager aManager)
    {
        string filename = "file://" + Application.dataPath + GameConstants.assetBundlePrefix + aChar + "_mini.unity3d";

        //Debug.Log("loading mini char from " + filename);
        mRequestLists.Add(new WWW(filename), delegate(AssetBundle aBundle) { aManager.mini_loaded_callback(aBundle, aChar); });
    }