Пример #1
0
    public void new_load_interface_images(string aAssetBundle, CharacterBundleManager aManager)
    {
        string filename = "file://" + Application.dataPath + GameConstants.assetBundlePrefix + aAssetBundle + ".unity3d";
        //Debug.Log("loading poses from " + filename);
        WWW request = new WWW(filename);

        request.threadPriority = ThreadPriority.High;
        mRequestLists.Add(request, delegate(AssetBundle aBundle) { aManager.interface_loaded_callback(aBundle); });
    }