private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Finish"))
        {
            game.GenerateFinalIslands();
            character.PassedFinish = true;
        }

        if (other.CompareTag("Wood"))
        {
            character.woodCount++;
            character.GatherWood(other.gameObject);
            game.IncreasePoint();
        }
    }