void OnTriggerEnter(Collider other) { CharacterAnimator character = other.GetComponent <CharacterAnimator>(); if (character != null) { character.AddHangTarget(this); } }
void OnTriggerEnter(Collider other) { CharacterAnimator character = other.GetComponent <CharacterAnimator>(); if (character != null) { character.AddHangTarget(this); } }