private void TaskOnClick() { if (Moral.GetCurrentMoralState() == MoralState.Best && !wantsHeal && !wantsDetermination) { return; } var character = PartyActions.GetActiveCharacter(); if (wantsHeal) { CharacterActions.HealCharacterBy(1, character); } else { int moralevalue = Moral.GetMoraleInt(); if (moralevalue < 0) { CharacterActions.LowerCharacterDeterminationBy(moralevalue, character); } else { CharacterActions.RaiseCharacterDeterminationBy(moralevalue, character); } } Destroy(popUp); var phaseView = FindObjectOfType <PhaseView>(); phaseView.NextPhase(); }
public void ProcessCleanAction(ActionContainer action) { var character = action.GetExecutingCharacter(); CharacterActions.RaiseCharacterDeterminationBy(2, character); Moral.RaiseMoral(); }
public static void RaiseDeterminationOfPartyBy(int amount) { foreach (Character c in PartyHandler.PartySession) { CharacterActions.RaiseCharacterDeterminationBy(amount, c); } }
public void ProcessRestAction(ActionContainer action) { var character = action.GetExecutingCharacter(); if (InventionStorage.IsAvailable(Invention.Bed)) { var active = PartyActions.ExecutingCharacter; CharacterActions.RaiseCharacterDeterminationBy(1, active); CharacterActions.HealCharacterBy(2, active); } else { var active = PartyActions.ExecutingCharacter; CharacterActions.HealCharacterBy(1, active); } }
private void TaskOnClick() { Destroy(popup); if (Success) { myProcessor.item.Research(); } else { var c = myProcessor.myAction.GetExecutingCharacter(); if (c is ISideCharacter) { //Nothing } else { CharacterActions.RaiseCharacterDeterminationBy(1, c); } } if (Damage) { CharacterActions.DamageCharacterBy(1, myProcessor.myAction.GetExecutingCharacter()); } if (Card) { var c = myProcessor.myAction.GetExecutingCharacter(); if (c is ISideCharacter) { CharacterActions.DamageCharacterBy(1, c); FindObjectOfType <ActionProcesser>().ProcessNextAction(); } else { FindObjectOfType <BuildingCard_Deck>().DrawAndShow(true); } } else { FindObjectOfType <ActionProcesser>().ProcessNextAction(); } }