public ActionResult DeleteConfirmed(int id) { Charachter charachter = db.Charachters.Find(id); db.Charachters.Remove(charachter); db.SaveChanges(); return(RedirectToAction("Index")); }
public ActionResult Edit([Bind(Include = "CharachterID,CharachterName,Photo")] Charachter charachter) { if (ModelState.IsValid) { db.Entry(charachter).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(charachter)); }
public ActionResult Create([Bind(Include = "CharachterID,CharachterName,Photo")] Charachter charachter) { if (ModelState.IsValid) { db.Charachters.Add(charachter); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(charachter)); }
// GET: Charachters/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Charachter charachter = db.Charachters.Find(id); if (charachter == null) { return(HttpNotFound()); } return(View(charachter)); }
// Update is called once per frame void Update() { colliderPlayer = Physics2D.OverlapCircle(transform.position, radius, playerMask); if (colliderPlayer != null && working) { renderer.sprite = on; Charachter player = colliderPlayer.GetComponent <Charachter>(); player.health = player.startingHealth; } else { renderer.sprite = off; GameObject player = GameObject.FindGameObjectWithTag("Player"); player.GetComponent <Charachter>().health -= currentDamage; } }
private void Start() { charachter = GetComponent <Charachter>(); animator = GetComponent <Animator>(); }