public ActionResult DeleteConfirmed(int id)
        {
            Charachter charachter = db.Charachters.Find(id);

            db.Charachters.Remove(charachter);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
 public ActionResult Edit([Bind(Include = "CharachterID,CharachterName,Photo")] Charachter charachter)
 {
     if (ModelState.IsValid)
     {
         db.Entry(charachter).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     return(View(charachter));
 }
        public ActionResult Create([Bind(Include = "CharachterID,CharachterName,Photo")] Charachter charachter)
        {
            if (ModelState.IsValid)
            {
                db.Charachters.Add(charachter);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(charachter));
        }
        // GET: Charachters/Delete/5
        public ActionResult Delete(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            Charachter charachter = db.Charachters.Find(id);

            if (charachter == null)
            {
                return(HttpNotFound());
            }
            return(View(charachter));
        }
 // Update is called once per frame
 void Update()
 {
     colliderPlayer = Physics2D.OverlapCircle(transform.position, radius, playerMask);
     if (colliderPlayer != null && working)
     {
         renderer.sprite = on;
         Charachter player = colliderPlayer.GetComponent <Charachter>();
         player.health = player.startingHealth;
     }
     else
     {
         renderer.sprite = off;
         GameObject player = GameObject.FindGameObjectWithTag("Player");
         player.GetComponent <Charachter>().health -= currentDamage;
     }
 }
Exemple #6
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 private void Start()
 {
     charachter = GetComponent <Charachter>();
     animator   = GetComponent <Animator>();
 }