private void UpdateNames(PlayerNumber _pl)
    {
        SelecterStates   state  = null;
        CharaSelectorSet set    = new CharaSelectorSet();
        Images           images = null;

        if (_pl == PlayerNumber.player1)
        {
            state  = this.pl1States;
            set    = this.charaSelectorSets[state.NowIndex];
            images = this.pl1Images;
        }
        if (_pl == PlayerNumber.player2)
        {
            state  = this.pl2States;
            set    = this.charaSelectorSets[state.NowIndex];
            images = this.pl2Images;
        }

        if (set.PlayerCharacter == PlayerCharacterEnum.length_empty)
        {
            images.SetNameImages(null, null);
            images.Kana.enabled = false;
            images.Alp.enabled  = false;
        }
        else
        {
            images.Kana.enabled = true;
            images.Alp.enabled  = true;
            images.SetNameImages(set.KanaName, set.AlpName);
        }
    }
    private void UpdateStand(PlayerNumber _pl)
    {
        CharaSelectorSet set    = new CharaSelectorSet();
        SelecterStates   state  = null;
        Images           images = null;
        Sprite           sprite = null;

        if (_pl == PlayerNumber.player1)
        {
            state  = this.pl1States;
            set    = this.charaSelectorSets[state.NowIndex];
            images = this.pl1Images;
            sprite = set.StandPL1;
        }
        if (_pl == PlayerNumber.player2)
        {
            state  = this.pl2States;
            set    = this.charaSelectorSets[state.NowIndex];
            images = this.pl2Images;
            sprite = set.StandPL2;
        }

        if (set.PlayerCharacter == PlayerCharacterEnum.length_empty)
        {
            images.StandFront.sprite  = null;
            images.StandFront.enabled = false;
        }
        else
        {
            images.StandFront.enabled = true;
            images.StandFront.sprite  = sprite;
        }
    }