void Awake() // --> Awake { Physics.IgnoreLayerCollision(8, 9, true); // Ignore collision between Layer 8 : "Board" and Layer 9 : "Paddle" Physics.IgnoreLayerCollision(10, 9, true); // Ignore collision between Layer 8 : "Board" and Layer 9 : "Paddle" Physics.IgnoreLayerCollision(11, 9, true); // Ignore collision between Layer 8 : "Board" and Layer 9 : "Paddle" Physics.IgnoreLayerCollision(12, 9, true); // Ignore collision between Layer 8 : "Board" and Layer 9 : "Paddle" Physics.IgnoreLayerCollision(13, 9, true); // Ignore collision between Layer 8 : "Board" and Layer 9 : "Paddle" Physics.IgnoreLayerCollision(0, 9, true); // Ignore collision between Layer 8 : "Default" and Layer 9 : "Paddle" source = GetComponent <AudioSource>(); // Access GetComponent.<AudioSource>() obj_Game_Manager = GameObject.Find("Manager_Game"); if (obj_Game_Manager != null) { gameManager_Input = obj_Game_Manager.GetComponent <Manager_Input_Setting>(); // Access GetComponent..<Manager_Input_Setting>() from the gameObject Manager_Game on the hierarchy } }
void Start() // --> Init { Camera_Board = GameObject.Find("Main Camera"); // init Camera if (!b_Debug && Camera_Board && Camera_Board.GetComponent <Camera_Movement>()) { camera_Movement = Camera_Board.GetComponent <Camera_Movement>(); } //rb = GetComponent<Rigidbody>(); sound_ = GetComponent <AudioSource>(); // init audio obj_Game_Manager = GameObject.Find("Manager_Game"); // init game_Manager if (obj_Game_Manager != null) { gameManager_Input = obj_Game_Manager.GetComponent <Manager_Input_Setting>(); name_F = gameManager_Input.F_Plunger(); } }