// Use this for initialization void Start () { base.Start(); sniperCrosshair = GameObject.Find ("SniperCrosshair"); originalAccuracy = base.weaponAccuracy; moveScript = GetComponentInParent<Char_BasicMoveScript>(); originalSensitivity = moveScript.mouseSpeed; }
// Use this for initialization void Start () { animInstance = GetComponent<Char_BasicMoveScript> (); //audio = GetComponent<AudioSource> (); HUD = GameObject.Find("GUI Controller").GetComponent<Level_GUIController>(); if (photonView.isMine){ buffs= new List<string>(); animInstance.anim.SetBool("Pistol",true); animInstance.anim.SetBool("SecondaryWeapon",false); pistolMuzzleFlash.transform.parent = weapon1.transform; pistolMuzzleFlash.transform.position = pistolFPSMuzzle.transform.position; pistolMuzzleFlash.transform.rotation = Quaternion.identity; pistolMuzzleEmitter.transform.position = pistolFPSMuzzle.transform.position; secondaryMuzzleFlash.transform.parent = weapon2.transform; secondaryMuzzleFlash.transform.position = secondaryFPSMuzzle.transform.position; secondaryMuzzleFlash.transform.localRotation = Quaternion.identity; secondaryMuzzleEmitter.transform.position = secondaryFPSMuzzle.transform.position; if (builderGloveMuzzle && !builderGloveMuzzle.transform.name.Equals("EmptyGameObject")){ builderGloveMuzzle.transform.parent = weapon3.transform; builderGloveMuzzle.transform.position = builderGloveFPSPos.transform.position; //builderGloveMuzzle.transform.localRotation = Quaternion.identity; builderGloveMuzzle.transform.localRotation = Quaternion.Euler(new Vector3(15,60,290)); //builderGloveMuzzle.transform.GetComponentInChildren<ParticleSystem>().transform.localPosition = Vector3.zero; gloveEmitter.transform.localPosition = new Vector3(0.3810017f, -0.261f, 1.086f); //gloveEmitter.GetComponentInChildren<ParticleSystem>().Play(); } //thirdPersonSecondary.SetActive(false); //secondaryMuzzleFlash.transform.parent.gameObject.SetActive(false); MeshRenderer[] fpWeapon2 = weapon2.GetComponentsInChildren<MeshRenderer>(); for (int i = 0; i < fpWeapon2.Length; i++){ fpWeapon2[i].enabled = true; } MeshRenderer[] meshes = thirdPersonPlayer.GetComponentsInChildren<MeshRenderer>(); for (int i = 0; i < meshes.Length; i++){ meshes[i].enabled = false; } SkinnedMeshRenderer[] skMeshes = thirdPersonPlayer.GetComponentsInChildren<SkinnedMeshRenderer>(); for (int i = 0; i < skMeshes.Length; i++){ skMeshes[i].enabled = false; } SkinnedMeshRenderer[] skfpWeapon1 = weapon1.GetComponentsInChildren<SkinnedMeshRenderer>(); for (int i = 0; i < skfpWeapon1.Length; i++){ skfpWeapon1[i].enabled = true; } SkinnedMeshRenderer[] skfpWeapon2 = weapon2.GetComponentsInChildren<SkinnedMeshRenderer>(); for (int i = 0; i < skfpWeapon2.Length; i++){ skfpWeapon2[i].enabled = true; } MeshRenderer[] fpBuilderGlove = weapon3.GetComponentsInChildren<MeshRenderer>(); for (int i = 0; i < fpBuilderGlove.Length; i++){ fpBuilderGlove[i].enabled = true; } SetPlayerName(GetComponent<PhotonView>().viewID, _MainController.playerName); if(team == Teams.RED){ joinTeam(new Vector3(Color.red.r, Color.red.g, Color.red.b), 0, playerName + " spawned as RED"); playerColor = Color.red; } else if(team == Teams.BLUE){ joinTeam(new Vector3(Color.blue.r, Color.blue.g, Color.blue.b), 1, playerName + " spawned as BLUE"); playerColor = Color.blue; } InvokeRepeating("energyTrickle",energyTrickeRate,energyTrickeRate); } weapon2.SetActive(false); thirdPersonSecondary.SetActive (false); weapon3.SetActive(false); thirdPersonBuilderGlove.SetActive(false); }