//Store The changes happens in the applicatin for spesific user public void StoreShootingTrainingData(PlayerBinaryData player) { //Devide each //if the list not equal null so the player had play the scene //so lets store its data if (CurrentChangesOnShootingTrainingData != null) { //now we have to divide each object to it's premitives //first we have to check if the player first experience VR or not //Make a loopp to check all the possiblites in the future //Yes we will have a single Data per a time but whatever for (int i = 0; i < CurrentChangesOnShootingTrainingData.Count; i++) { //User Data Premitives int hourSpent = player.hourSpent; int secondsSpent = player.secondSpent; int minutes = player.MinutSpent; string userName = player.userName; string password = player.password; bool isFirstTime = player.firstTimeUseApp; //Shooting Trainign Data Premitives int range = CurrentChangesOnShootingTrainingData[i].shootingRange; int sumResult = CurrentChangesOnShootingTrainingData[i].shootingSumResult; int bulletsNO = CurrentChangesOnShootingTrainingData[i].bulletNumbers; float accuracy = CurrentChangesOnShootingTrainingData[i].accuracy; string GPA = CurrentChangesOnShootingTrainingData[i].shootingAccuracyGPA; //Now we have to open Data base connection //Then Make The Insertio } } }
public static void SavePlayerData(PlayerBinaryData player) { }
public void StoreShootingTestData(PlayerBinaryData player) { }