public EquipmentResource(string value) { Value = CharBufferUtility.Create <CharBuffer64>(value); }
public UnitArchetypeResource(string value) { Value = CharBufferUtility.Create <CharBuffer64>(value); }
public EquipmentResource(CharBuffer64 value) { Value = value; }
public UnitArchetypeResource(CharBuffer64 value) { Value = value; }
public UnitAttachmentResource(string value) { Value = CharBufferUtility.Create <CharBuffer64>(value); }
public UnitAttachmentResource(CharBuffer64 value) { Value = value; }
public EPid(CharBuffer64 buffer) { Id = buffer.Text; CheckId(); }
public UnitKitResource(CharBuffer64 value) { Value = value; }