// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { //Debug.Log("Estoy cayendo"); charMB.inputData.UpdateInputs(); charMB.GetInputData(); charMB.CheckJump(); charMB.UpdateAnimatorParameters(); MoveCharacter(); }