public void SetEquipment(ChangeNewEquip cne) { LevelLock info = LevelLockProvider.Instance.GetDataById(16); RoleInfo role = LobbyClient.Instance.CurrentRole; if (info.m_Level > role.Level) { return; } if (cne != null) { id = cne.id; propertyid = cne.propertyid; ItemConfig ic = ItemConfigProvider.Instance.GetDataById(id); if (ic != null) { UnityEngine.Transform tf = transform.Find("bc/goods/Texture"); if (tf != null) { UITexture ut = tf.gameObject.GetComponent <UITexture>(); if (ut != null) { UnityEngine.Texture tt = GamePokeyManager.GetTextureByPicName(ic.m_ItemTrueName); if (tt != null) { ut.mainTexture = tt; } } } tf = transform.Find("bc/goods"); if (tf != null) { UISprite us = tf.gameObject.GetComponent <UISprite>(); if (us != null) { us.spriteName = "EquipFrame" + ic.m_PropertyRank; } } } UIManager.Instance.ShowWindowByName("DynamicEquipment"); } }
private void NewEquipment(List <NewEquipInfo> neil) { try { if (neil != null && neil.Count > 0 && changeitemDic != null) { ArkCrossEngine.ItemConfig ic = null; for (int i = 0; i < neil.Count; i++) { if (neil[i] != null) { ic = ArkCrossEngine.ItemConfigProvider.Instance.GetDataById(neil[i].ItemId); if (ic != null) { if (changeitemDic.ContainsKey(ic.m_WearParts)) { ChangeNewEquip cne = changeitemDic[ic.m_WearParts]; if (cne != null) { float score = GetItemFightScore(neil[i].ItemId, neil[i].ItemRandomProperty, cne.needlevel); if (score > cne.fightscore) { changeitemDic[ic.m_WearParts] = new ChangeNewEquip(neil[i].ItemId, neil[i].ItemRandomProperty, score, cne.needlevel); } } } else if (GetEquipmentInfo(ic.m_WearParts) != null) { EquipmentInfo ei = GetEquipmentInfo(ic.m_WearParts); float score0 = GetItemFightScore(ei.id, ei.propertyid, ei.level); float score1 = GetItemFightScore(neil[i].ItemId, neil[i].ItemRandomProperty, ei.level); if (score0 < score1) { changeitemDic.Add(ic.m_WearParts, new ChangeNewEquip(neil[i].ItemId, neil[i].ItemRandomProperty, score1, ei.level)); } } else { float score2 = GetItemFightScore(neil[i].ItemId, neil[i].ItemRandomProperty, 1); changeitemDic.Add(ic.m_WearParts, new ChangeNewEquip(neil[i].ItemId, neil[i].ItemRandomProperty, score2, 1)); } } } } /* * foreach (NewEquipInfo nei in neil) { * if (nei != null) { * ic = ArkCrossEngine.ItemConfigProvider.Instance.GetDataById(nei.ItemId); * if (ic != null) { * if (changeitemDic.ContainsKey(ic.m_WearParts)) { * ChangeNewEquip cne = changeitemDic[ic.m_WearParts]; * if (cne != null) { * float score = GetItemFightScore(nei.ItemId, nei.ItemRandomProperty, cne.needlevel); * if (score > cne.fightscore) { * changeitemDic[ic.m_WearParts] = new ChangeNewEquip(nei.ItemId, nei.ItemRandomProperty, score, cne.needlevel); * } * } * } else if (GetEquipmentInfo(ic.m_WearParts) != null) { * EquipmentInfo ei = GetEquipmentInfo(ic.m_WearParts); * float score0 = GetItemFightScore(ei.id, ei.propertyid, ei.level); * float score1 = GetItemFightScore(nei.ItemId, nei.ItemRandomProperty, ei.level); * if (score0 < score1) { * changeitemDic.Add(ic.m_WearParts, new ChangeNewEquip(nei.ItemId, nei.ItemRandomProperty, score1, ei.level)); * } * } else { * float score2 = GetItemFightScore(nei.ItemId, nei.ItemRandomProperty, 1); * changeitemDic.Add(ic.m_WearParts, new ChangeNewEquip(nei.ItemId, nei.ItemRandomProperty, score2, 1)); * } * } * } * }*/ foreach (ChangeNewEquip cne in changeitemDic.Values) { if (cne != null) { UnityEngine.GameObject go = UIManager.Instance.GetWindowGoByName("DynamicEquipment"); if (go != null) { DynamicEquipment de = go.GetComponent <DynamicEquipment>(); if (de != null) { de.SetEquipment(new ChangeNewEquip(cne.id, cne.propertyid, 0, 0)); break; } } } } } } catch (Exception ex) { ArkCrossEngine.LogicSystem.LogFromGfx("[Error]:Exception:{0}\n{1}", ex.Message, ex.StackTrace); } }