Пример #1
0
        /*
        **  Called When Player Collides With A Barrier.
        */
        private void Barrier(int value)
        {
            switch (value)
            {
            case 0:
            {
                Course = 0;
                Motion = true;

                break;
            }

            case 1:
            {
                Course = 1;
                Motion = false;

                AudioLocator.GetAudio().Play(0);

                break;
            }

            case 2:
            {
                Course = 2;
                Motion = false;

                AudioLocator.GetAudio().Play(0);

                break;
            }
            }
        }
Пример #2
0
        /*
        **  Concludes The Game On Event Call.
        */
        private void Conclude()
        {
            Time.timeScale = 0f;

            AudioLocator.GetAudio().Play(0);
            AudioLocator.GetAudio().Play(1);

            Conclusion.SetActive(true);
        }