Пример #1
0
        public void SendChangeLightBlinkOffsetRequest(float blinkOffset)
        {
            var msg = new ChangeLightBlinkOffsetMsg();

            msg.EntityId    = m_light.EntityId;
            msg.BlinkOffset = blinkOffset;

            Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request);
        }
Пример #2
0
        static void ChangeLightBlinkOffsetRequest(ref ChangeLightBlinkOffsetMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            if (entity is MyLightingBlock)
            {
                Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
            }
        }
Пример #3
0
        static void ChangeLightBlinkOffseSuccess(ref ChangeLightBlinkOffsetMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            var light = entity as MyLightingBlock;

            if (light != null)
            {
                light.BlinkOffset = msg.BlinkOffset;
            }
        }
Пример #4
0
 static void ChangeLightBlinkOffseSuccess(ref ChangeLightBlinkOffsetMsg msg, MyNetworkClient sender)
 {
     MyEntity entity;
     MyEntities.TryGetEntityById(msg.EntityId, out entity);
     var light = entity as MyLightingBlock;
     if (light != null)
     {
         light.BlinkOffset = msg.BlinkOffset;
     }
 }
Пример #5
0
        static void ChangeLightBlinkOffsetRequest(ref ChangeLightBlinkOffsetMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;
            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            if (entity is MyLightingBlock)
            {
                Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
            }

        }
Пример #6
0
        public void SendChangeLightBlinkOffsetRequest(float blinkOffset)
        {
            var msg = new ChangeLightBlinkOffsetMsg();

            msg.EntityId = m_light.EntityId;
            msg.BlinkOffset = blinkOffset;

            Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request);
        }