public void SendChangeLightBlinkOffsetRequest(float blinkOffset) { var msg = new ChangeLightBlinkOffsetMsg(); msg.EntityId = m_light.EntityId; msg.BlinkOffset = blinkOffset; Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request); }
static void ChangeLightBlinkOffsetRequest(ref ChangeLightBlinkOffsetMsg msg, MyNetworkClient sender) { MyEntity entity; MyEntities.TryGetEntityById(msg.EntityId, out entity); if (entity is MyLightingBlock) { Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success); } }
static void ChangeLightBlinkOffseSuccess(ref ChangeLightBlinkOffsetMsg msg, MyNetworkClient sender) { MyEntity entity; MyEntities.TryGetEntityById(msg.EntityId, out entity); var light = entity as MyLightingBlock; if (light != null) { light.BlinkOffset = msg.BlinkOffset; } }