public async Task <IActionResult> Register([FromBody] Credentials credentials) { int accStatId = accountService.CreateAccountStatistic(new AccountStatistic()); ChampionsOwned champ1 = new ChampionsOwned { AccountUsername = credentials.Username, ChampionsId = 4, Experience = 0, Lvl = 1 }; ChampionsOwned champ2 = new ChampionsOwned { AccountUsername = credentials.Username, ChampionsId = 5, Experience = 0, Lvl = 1 }; ChampionsOwned champ3 = new ChampionsOwned { AccountUsername = credentials.Username, ChampionsId = 6, Experience = 0, Lvl = 1 }; championsService.AddChampion(champ1); championsService.AddChampion(champ2); championsService.AddChampion(champ3); var user = new ApplicationUser { UserName = credentials.Username, Email = credentials.Username, Gender = credentials.Gender, InGameName = credentials.InGameName, AccountStatisticsId = accStatId }; var result = await _userManager.CreateAsync(user, credentials.Password); if (!result.Succeeded) { return(BadRequest(result.Errors)); } await signInManager.SignInAsync(user, isPersistent : false); return(Ok(CreateToken(user))); }
public int AddChampion(ChampionsOwned champ) { _context.Add(champ); _context.SaveChanges(); champ.ChampionOwnedStats = CreateChampionOwnedStats(champ.Id); _context.Update(champ); _context.SaveChanges(); return(champ.Id); }
private static List <ApiStats> CreateChampionStats(ChampionsOwned stats) { List <ApiStats> equipmentStatsToReturn = new List <ApiStats>(); foreach (var equipmentStat in stats.ChampionOwnedStats) { equipmentStatsToReturn.Add(ChampionOwnedStatMapper.convertToApiModel(equipmentStat)); } return(equipmentStatsToReturn); }
public async Task <string> BuyChampionForUser(ApiChampions champion, string userName) { var account = await _accountRepository.getUserByUsername(userName); if (account.AccountStatistics.Gold < champion.Cost) { return("Insufficient gold!"); } Champions champ = await GetChampionFromDB(champion); ChampionsOwned champOwned = CreateChampionForAccount(userName, champ); await _championsRepository.BuyChampionForAccount(champOwned); return("Character successfully added to your collection!"); }
public static ApiChampionsOwned convertToApiModel(ChampionsOwned Model) { return(new ApiChampionsOwned { ChampionStats = CreateChampionStats(Model), Equipped = Model.Equipped, Experience = Model.Experience, Lvl = Model.Lvl, Champions = new ApiChampions { Name = Model.Champions.Name, Avatar = Model.Champions.Avatar, Cost = Model.Champions.Cost, Icon = Model.Champions.Icon, Story = Model.Champions.Story } }); }
public async Task <string> BuyChampionForAccount(ChampionsOwned champion) { var championId = AddChampion(champion); return("Champion added to your collection"); }
public int AddChampion(ChampionsOwned champ) { return(_championsRepository.AddChampion(champ)); }