private void OnClickUniversalItemHandler(int id) { // //先判断是否是碎片; // if (GameUtils.GetItemTypeById(id) == EM_ITEM_TYPE.EM_ITEM_TYPE_FRAGMENT) // { // UICommonManager.Inst.ShowHeroFragment(id); // } // else // { EM_OBJECT_CLASS type = GameUtils.GetObjectClassById(id); switch (type) { case EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO: case EM_OBJECT_CLASS.EM_OBJECT_CLASS_MONSTER: UICommonManager.Inst.ShowCommon(id); break; default: UICommonManager.Inst.ShowHeroObtain(id); break; } // } }
/// <summary> /// 根据id展示不同的物品展示界面; /// </summary> /// <param name="tableID"></param> public static bool ShowItemPreviewUIHandler(int tableID) { EM_OBJECT_CLASS eoc = GameUtils.GetObjectClassById(tableID); switch (eoc) { case EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE: ItemTemplate runeItemT = DataTemplate.GetInstance().GetItemTemplateById(tableID); if (runeItemT == null) { LogManager.LogError("item表格中缺少物品id=" + tableID); return(false); } UI_RuneInfo.SetShowRuneDate(runeItemT); UI_HomeControler.Inst.AddUI(UI_RuneInfo.UI_ResPath); return(true); case EM_OBJECT_CLASS.EM_OBJECT_CLASS_COMMON: ItemTemplate itemT = DataTemplate.GetInstance().GetItemTemplateById(tableID); if (itemT == null) { LogManager.LogError("item表格中缺少物品id=" + tableID); return(false); } UI_Item.SetItemTemplate(itemT); UI_HomeControler.Inst.AddUI(UI_Item.UI_ResPath); return(true); case EM_OBJECT_CLASS.EM_OBJECT_CLASS_SKIN: ArtresourceTemplate artT = DataTemplate.GetInstance().GetArtResourceTemplate(tableID); if (artT == null) { LogManager.LogError("ArtResource时装表格中缺少物品id=" + tableID); return(false); } UI_SkinPreviewMgr.SetShowArtTemplate(artT); UI_HomeControler.Inst.AddUI(UI_SkinPreviewMgr.UI_ResPath); return(true); case EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO: HeroTemplate heroT = DataTemplate.GetInstance().GetHeroTemplateById(tableID); if (heroT == null) { LogManager.LogError("hero表格中缺少物品id=" + tableID); return(false); } UI_HomeControler.Inst.AddUI(HeroInfoPop.UI_ResPath); HeroInfoPop.inst.SetShowData(heroT); return(true); case EM_OBJECT_CLASS.EM_OBJECT_CLASS_RES: //资源类型点击无响应; return(true); default: LogManager.LogError("未处理的商城物品预览类型"); return(false); } }
public static string GetAwardSpriteName(int AwardId) { string _result = null; EM_OBJECT_CLASS _awardClass = GameUtils.GetObjectClassById(AwardId); switch (_awardClass) { case EM_OBJECT_CLASS.EM_OBJECT_CLASS_RES: ResourceindexTemplate _resTable = DataTemplate.GetInstance().m_ResourceindexTemplate.getTableData(AwardId) as ResourceindexTemplate; if (_resTable != null) { _result = _resTable.getIcon3(); } break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE: ItemTemplate _itemTable = DataTemplate.GetInstance().m_ItemTable.getTableData(AwardId) as ItemTemplate; if (_itemTable != null) { _result = _itemTable.getIcon_s(); } break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_COMMON: ItemTemplate _runeTable = DataTemplate.GetInstance().m_ItemTable.getTableData(AwardId) as ItemTemplate; if (_runeTable != null) { _result = _runeTable.getIcon_s(); } break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO: HeroTemplate _heroTable = DataTemplate.GetInstance().m_HeroTable.getTableData(AwardId) as HeroTemplate; if (_heroTable != null) { ArtresourceTemplate _atrResTable = DataTemplate.GetInstance().m_ArtresourceTable.getTableData(_heroTable.getArtresources()) as ArtresourceTemplate; _result = _atrResTable.getHeadiconresource(); } break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_SKIN: ArtresourceTemplate _atrResTable1 = DataTemplate.GetInstance().m_ArtresourceTable.getTableData(AwardId) as ArtresourceTemplate; if (_atrResTable1 != null) { _result = _atrResTable1.getHeadiconresource(); } break; default: break; } return(_result); }
/// <summary> /// 使用物品ID初始化,参数2为物品数量。当ID为英雄、符文,或者数量不大于0时会隐藏数量面板 /// </summary> /// <param name="itemID"></param> /// <param name="count"></param> public void InitByID(int itemID, int count = 0) { m_ItemID = itemID; m_Type = GameUtils.GetObjectClassById(itemID); switch (m_Type) { case EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE: ItemTemplate _itemTable = DataTemplate.GetInstance().m_ItemTable.getTableData(itemID) as ItemTemplate; if (_itemTable != null) { ItemTypeProcess(_itemTable); m_ItemImage.gameObject.SetActive(false); m_HeroImage.gameObject.SetActive(false); LoadStar(_itemTable.getRune_quality(), _itemTable.getRune_quality(), false); } m_ItemCountImage.gameObject.SetActive(false); break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO: HeroTemplate _heroTable = DataTemplate.GetInstance().m_HeroTable.getTableData(itemID) as HeroTemplate; if (_heroTable != null) { m_HeroImage.sprite = DynamicItem.GetSprite(itemID); m_HeroImage.gameObject.SetActive(true); //m_HeroImage.SetNativeSize(); m_ItemImage.gameObject.SetActive(false); LoadStar(_heroTable.getQuality(), _heroTable.getMaxQuality()); } m_ItemCountImage.gameObject.SetActive(false); break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_MONSTER: MonsterTemplate _monsterTable = DataTemplate.GetInstance().m_MonsterTable.getTableData(itemID) as MonsterTemplate; if (_monsterTable != null) { m_HeroImage.sprite = DynamicItem.GetSprite(itemID); m_HeroImage.gameObject.SetActive(true); //m_HeroImage.SetNativeSize(); m_ItemImage.gameObject.SetActive(false); m_StarPanel.SetActive(false); } break; default: m_ItemImage.sprite = DynamicItem.GetSprite(itemID); m_ItemImage.gameObject.SetActive(true); m_HeroImage.gameObject.SetActive(false); m_ItemCountImage.gameObject.SetActive(count > 0); m_ItemCountText.text = string.Format("X{0}", count); break; } }
private void InitComponentState() { m_Type = EM_OBJECT_CLASS.EM_OBJECT_CLASS_INVALID; m_ItemID = -1; m_ButtonAction = null; m_SelfButton.enabled = false; m_HightLightBG.gameObject.SetActive(false); m_ItemBG.gameObject.SetActive(true); m_ItemImage.gameObject.SetActive(false); m_ItemImage.preserveAspect = true; m_HeroImage.gameObject.SetActive(false); m_HeroImage.preserveAspect = true; m_ItemCountImage.gameObject.SetActive(false); m_TittleText.gameObject.SetActive(false); m_HeadText.gameObject.SetActive(false); m_CenterText.gameObject.SetActive(false); m_StarPanel.SetActive(false); m_CheckClaim.SetActive(false); m_CheckClaimText.text = GameUtils.getString("sign_content4"); }
// 更新界面中间 Item 显示 void UpdateCenterItem() { for (int i = 1; i <= ObjectSelf.GetInstance().lotteryitemmap.Count; i++) { if (ObjectSelf.GetInstance().lotteryitemmap.ContainsKey(i)) { LotteryItemlayer lotery = ObjectSelf.GetInstance().lotteryitemmap[i] as LotteryItemlayer; if (lotery != null) { GameObject item = m_ItemLayout.transform.GetChild(i - 1).gameObject; item.SetActive(true); string str = "treasure_content" + i.ToString(); item.transform.FindChild("LayerText").GetComponent <Text>().text = GameUtils.getString(str); GameObject Goods = item.transform.FindChild("Goods").gameObject; // goods if (ObjectSelf.GetInstance().mapkey == i) { item.transform.FindChild("BgIndex").gameObject.SetActive(true); } else { item.transform.FindChild("BgIndex").gameObject.SetActive(false); } int j = 0; foreach (var lotteryItem in lotery.lotteryitemlist) { LotteryItem lotItem = lotteryItem; RuintreasureTemplate temp = (RuintreasureTemplate)DataTemplate.GetInstance().m_RuintreasureTable.getTableData(lotteryItem.id); GameObject goods = Goods.transform.GetChild(lotItem.viewnum - 1).gameObject; goods.gameObject.SetActive(true); // 取消显示所有星级 GameObject starLevel = goods.transform.Find("UI_Star_Level").gameObject; starLevel.SetActive(false); for (int k = 0; k < 5; ++k) { starLevel.transform.GetChild(k).gameObject.SetActive(false); } if (lotItem.isget == 1) // 已领取 { GameObject reached = goods.transform.FindChild("Reached").gameObject; reached.SetActive(true); // 特殊事件,显示特殊字 if (lotItem.superid == 100001 || lotItem.superid == 100008 || lotItem.superid == 100009) { reached.transform.FindChild("TipsText").GetComponent <Text>().text = "X3"; } else if (lotItem.superid == 100002) { reached.transform.FindChild("TipsText").GetComponent <Text>().text = "X2"; } else { reached.transform.FindChild("TipsText").GetComponent <Text>().text = GameUtils.getString("shop_content29"); } } else { GameObject reached = goods.transform.FindChild("Reached").gameObject; reached.SetActive(false); } // 事件 if (temp.getType() == 2) { Image icon = goods.transform.FindChild("Icon").GetComponent <Image>(); icon.gameObject.SetActive(false); goods.transform.FindChild("qiyu").gameObject.SetActive(true); //icon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + "UI_baozang_6"); //icon.sprite = Resources.Load<Sprite>(temp.getIcon()); goods.transform.FindChild("NumberText").gameObject.SetActive(false); } else // 物品 { goods.transform.FindChild("qiyu").gameObject.SetActive(false); Image icon = goods.transform.FindChild("Icon").GetComponent <Image>(); icon.gameObject.SetActive(true); //icon.sprite = Resources.Load<Sprite>("UI/Sprites/UI_baozang_6.png"); int ID = temp.getParameter1(); EM_OBJECT_CLASS type = GameUtils.GetObjectClassById(ID); if (type == EM_OBJECT_CLASS.EM_OBJECT_CLASS_COMMON || type == EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE) // 道具 对应数据表26 { ItemTemplate itemTemp = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(ID); icon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + itemTemp.getIcon_s()); // 显示符文星级 if (type == EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE) { int quality = itemTemp.getRune_quality(); GameObject star = goods.transform.Find("UI_Star_Level").gameObject; star.SetActive(true); for (int k = 0; k < quality; ++k) { star.transform.GetChild(k).gameObject.SetActive(true); } } //Debug.Log(i + " " + j + " EM_OBJECT_CLASS_COMMON " + temp.getId() + " " + itemTemp.getIcon_s() + " " + lotteryItem.id); } else if (type == EM_OBJECT_CLASS.EM_OBJECT_CLASS_RES) // 资源 对应数据表53 { ResourceindexTemplate resTemp = (ResourceindexTemplate)DataTemplate.GetInstance().m_ResourceindexTemplate.getTableData(ID); icon.sprite = UIResourceMgr.LoadSprite(common.defaultPath + resTemp.getIcon3()); //Debug.Log(i + " " + j + " EM_OBJECT_CLASS_RES " + temp.getId() + " " + resTemp.getIcon3() + " " + lotteryItem.id); } else { Debug.Log(i + " " + j + " other " + temp.getId() + " " + lotteryItem.id); } goods.transform.FindChild("NumberText").gameObject.SetActive(true); goods.transform.FindChild("NumberText").GetComponent <Text>().text = temp.getParameter2(); } j++; } } } } }
public void SetData(int tableID) { int quality = -1; string iconStr = string.Empty; string name = string.Empty; string hintTxt = string.Empty; string detail = string.Empty; EM_OBJECT_CLASS eoc = GameUtils.GetObjectClassById(tableID); switch (eoc) { case EM_OBJECT_CLASS.EM_OBJECT_CLASS_RUNE: ItemTemplate runeItemT = DataTemplate.GetInstance().GetItemTemplateById(tableID); if (runeItemT == null) { LogManager.LogError("item表格中缺少物品id=" + tableID); return; } iconStr = runeItemT.getIcon_s(); name = GameUtils.getString(runeItemT.getName()); int count = 0; if (ObjectSelf.GetInstance().TryGetItemCountById(EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_COMMON, tableID, ref count)) { } else { count = 0; } hintTxt = string.Format(GameUtils.getString("tongyong_daoju1"), count); detail = GameUtils.getString(runeItemT.getDes()); quality = runeItemT.getRune_quality(); break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_COMMON: ItemTemplate itemT = DataTemplate.GetInstance().GetItemTemplateById(tableID); if (itemT == null) { LogManager.LogError("item表格中缺少物品id=" + tableID); return; } iconStr = itemT.getIcon_s(); name = GameUtils.getString(itemT.getName()); int num = 0; if (ObjectSelf.GetInstance().TryGetItemCountById(EM_BAG_HASHTABLE_TYPE.EM_BAG_HASHTABLE_TYPE_COMMON, tableID, ref num)) { } else { num = 0; } hintTxt = string.Format(GameUtils.getString("tongyong_daoju1"), num); detail = GameUtils.getString(itemT.getDes()); quality = itemT.getQuality(); break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_MONSTER: MonsterTemplate monsterT = DataTemplate.GetInstance().m_MonsterTable.getTableData(tableID) as MonsterTemplate; if (monsterT == null) { LogManager.LogError("item表格中缺少物品id=" + tableID); return; } ArtresourceTemplate artMonster = DataTemplate.GetInstance().GetArtResourceTemplate(monsterT.getArtresources()); if (artMonster == null) { LogManager.LogError("ArtResource时装表格中缺少物品id=" + monsterT.getArtresources()); return; } iconStr = artMonster.getHeadiconresource(); name = GameUtils.getString(monsterT.getMonstername()); hintTxt = string.Format("Lv{0}", monsterT.getMonsterlevel()); detail = GameUtils.getString(monsterT.getDescriptionID()); quality = monsterT.getMonsterstar(); break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_HERO: HeroTemplate heroT = DataTemplate.GetInstance().GetHeroTemplateById(tableID); if (heroT == null) { LogManager.LogError("hero表格中缺少物品id=" + tableID); return; } ArtresourceTemplate artHero = DataTemplate.GetInstance().GetArtResourceTemplate(heroT.getArtresources()); if (artHero == null) { LogManager.LogError("ArtResource时装表格中缺少物品id=" + heroT.getArtresources()); return; } iconStr = artHero.getHeadiconresource(); //英雄的初始品质为HeroTemplate中的Quality; name = string.Format(GameUtils.GetHeroNameFontColor(heroT.getQuality()), GameUtils.getString(heroT.getNameID())); ObjectCard oc = ObjectSelf.GetInstance().HeroContainerBag.FindHero(tableID); hintTxt = string.Format("Lv{0}", oc == null ? 1 : oc.GetHeroData().Level); detail = GameUtils.getString(heroT.getDescriptionID()); break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_SKIN: ArtresourceTemplate artT = DataTemplate.GetInstance().GetArtResourceTemplate(tableID); if (artT == null) { LogManager.LogError("ArtResource时装表格中缺少物品id=" + tableID); return; } iconStr = string.Empty; name = string.Empty; hintTxt = string.Empty; detail = string.Empty; break; case EM_OBJECT_CLASS.EM_OBJECT_CLASS_RES: //资源类型点击无响应; iconStr = string.Empty; name = string.Empty; hintTxt = string.Empty; detail = string.Empty; break; default: LogManager.LogError("未处理的商城物品预览类型"); break; } name = string.Format(GameUtils.GetHeroNameFontColor(quality), name); SetData(iconStr, name, hintTxt, detail); }