Пример #1
0
        public override void _Ready()
        {
            ca = new CellularAutomata1D();
            AddChild(ca);

            ca.Connect(nameof(CellularAutomata1D.ScreenCompleted), this, nameof(SetRandomRule));
        }
    void Start()
    {
        _ca                 = new CellularAutomata1D(_size);
        _texture            = new Texture2D(_size, _size / 2);
        _texture.filterMode = FilterMode.Point;


        StartCoroutine(CreateCA());
        Material.mainTexture = _texture;
    }
Пример #3
0
 void Start()
 {
     _ca = new CellularAutomata1D(_size);
     StartCoroutine(CreateCA());
 }
Пример #4
0
            public override void _Ready()
            {
                var ca = new CellularAutomata1D();

                AddChild(ca);
            }