public override void _Ready() { ca = new CellularAutomata1D(); AddChild(ca); ca.Connect(nameof(CellularAutomata1D.ScreenCompleted), this, nameof(SetRandomRule)); }
void Start() { _ca = new CellularAutomata1D(_size); _texture = new Texture2D(_size, _size / 2); _texture.filterMode = FilterMode.Point; StartCoroutine(CreateCA()); Material.mainTexture = _texture; }
void Start() { _ca = new CellularAutomata1D(_size); StartCoroutine(CreateCA()); }
public override void _Ready() { var ca = new CellularAutomata1D(); AddChild(ca); }