Пример #1
0
    void AddNodeToSpline()
    {
        if (root != null)
        {
            if (isPush)
            {
                root.PushNode(thisGameObject);
            }

            else
            {
                root.AddNode(thisGameObject);
            }
        }
        //StartCoroutine("positionCheck");
        //StartCoroutine("Destroy");
    }