public void MostLike_ReturnsListOfCatFoodsSortedByNumSharedIngredients_List() { List <string> testXRefIngredients1 = new List <string> { "Chicken", "Rice", "Salmon" }; List <string> testXRefIngredients2 = new List <string> { "Menhaden", "Rice", "Chicken Liver" }; List <string> testXRefIngredients3 = new List <string> { "Salmon, Menhaden, Chicken Liver" }; CatFood.ClearAll(); CatFood foodA = new CatFood("A", testBrand, testPrice, testKCalKG, testUnitMassG, testXRefIngredients1, testGuaranteedAnalysis); CatFood foodB = new CatFood("B", testBrand, testPrice, testKCalKG, testUnitMassG, testXRefIngredients2, testGuaranteedAnalysis); CatFood foodC = new CatFood("C", testBrand, testPrice, testKCalKG, testUnitMassG, testXRefIngredients3, testGuaranteedAnalysis); Assert.AreEqual(new List <CatFood> { foodB, foodA }, CatFood.MostLike(foodC)); }
public Supplies() { catFood = new CatFood(); dogFood = new DogFood(); birdFood = new BirdFood(); reptileFood = new ReptileFood(); }
public void Eat_SuppliedCatFood_ShouldStillBeHungry() { // Arrange var dog = new Dog("dawg"); var catFood = new CatFood(); // Act dog.Feed(catFood); // Assert Assert.IsTrue(dog.IsHungry); }
public void Eat_SuppliedCatFood_ShouldNotBeHungry() { // Arrange var cat = new Cat("Mr Meow"); var catFood = new CatFood(); // Act cat.Feed(catFood); // Assert Assert.IsFalse(cat.IsHungry); }
public void Eat_NotDogFoodShouldDecreaseEnergy() { //Arrange var dog = new Dog("Doggy"); //Act var currentEnergy = dog.Energy; var catFood = new CatFood(); dog.Eat(catFood); //Assert Assert.Greater(dog.Energy, currentEnergy); }
public void ComparePrice_ReturnsFormattedStringOfBrandNameAndKCalPrice_String() { List <CatFood> CatFoodList = new List <CatFood> { testFood, testFood2 }; string testFormattedCompare = ""; foreach (CatFood food in CatFoodList) { testFormattedCompare += String.Format("{0} {1}: {2:0} calories/$\n", food.Brand, food.Name, food.KCalPrice); } Assert.AreEqual(testFormattedCompare, CatFood.ComparePrice()); }
public void Resolve_IntoRegistered_Singleton() { var container = Container.Create(); var food = new CatFood(); var petshop = new Petshop(); container.Register <IPetFood>(Scope.Singleton, food); container.Register(Scope.Singleton, petshop); container.InjectIntoRegistered(); var cached = container.GetCached <Petshop>(); Assert.AreEqual(food, cached.Food); }
public void Resolve_IntoRegistered_Transient() { var container = Container.Create(); var food = new CatFood(); var petshopOne = new Petshop(); var petshopTwo = new Petshop(); container.Register <IPetFood>(Scope.Singleton, food); container.Register(Scope.Transient, petshopOne); container.Register(Scope.Transient, petshopTwo); container.InjectIntoRegistered(); var cached = container.GetCachedMultiple <Petshop>(); CollectionAssert.AllItemsAreNotNull(cached.Select(item => item.Food)); CollectionAssert.AllItemsAreInstancesOfType(cached.Select(item => item.Food), typeof(IPetFood)); }
private void feedCats(CatFood theCatFood) { // TODO: Add functionality to check if feeding is on schedule to prevent overfeeding if (theCatFood.level <= 0) { Console.Write("Sorry. Out of Cat Food. Press any key to continue"); Console.ReadKey(true); //throw new System.NotImplementedException("Cat Food is empty"); return; } if (Cats.Count <= 0) { Console.Write("Sorry. No Cats to Feed. Press any key to continue"); Console.ReadKey(true); //throw new System.NotImplementedException("No Cats to Feed"); return; } foreach (var cat in Cats) { cat.feedIt(cat.FeedingAmount); theCatFood.level -= cat.FeedingAmount; } }
public void eat(CatFood food) { }
// Update is called once per frame void Update() { if (eating) { eatingTimer += Time.deltaTime; // Wait till it finishes eating if (eatingTimer < eatingTimeLength) { if (!catAnimator.GetBool("Eating")) { catAnimator.SetBool("Eating", true); } return; } else { eating = false; catAnimator.SetBool("Eating", false); catAnimator.SetTrigger("BeHumble"); } } if (!rest) { timer += Time.deltaTime; if (Vector3.Distance(this.transform.position, agent.destination) < 0.125f || timer > wanderTimer) { // Should do encapsulation stopMoving(); } else { // Moving Collider[] foodList = Physics.OverlapBox(transform.position, new Vector3(0.25f, 0.25f, 0.25f), Quaternion.identity, layerToSearch); if (foodList.Length > 0 && cat.isHungry()) { // Move onto a food and is hungry...eat it Debug.Log("in if"); eating = true; eatingTimer = 0f; CatFood food = foodList[0].GetComponentInParent <CatFood>(); if (food != null) { food.getEaten(this.cat); } agent.SetDestination(this.transform.position); return; } } } else { // Rest timer += Time.deltaTime; if (timer >= stopTimer) { NewTarget(); } else { } } }
public void FeedTheCat() { Console.WriteLine($"{cat.Nickname}, кис, кис, кис кушать кодано! "); CatFood?.Invoke("Вкусняшка"); }
// Pass the food GameObject in, instead of the ref to the food script attached public void Touch(GameObject obj) { // Player refill this food catFood = obj.GetComponent <CatFood>(); catFood.Refill(refillPoint); }
public void Dispose() { CatFood.ClearAll(); }