bool assetBundleLoad(UnityEngine.Object obj, CarpDefineAB define) { if (define.instantiate) { return(false); } define.callback(obj, define.arg); return(true); }
void assetAsyncDone(CarpDefineAB define) { UnityEngine.Object obj = assetsStore.getLoadObject(define.ab, define.assetName); if (assetBundleLoad(obj, define)) { return; } if (frameCreateEntity(obj, define)) { return; } UnityEngine.Object instObj = carpInstantiate.createAssetEntity(obj, define.ab); define.callback(instObj, define.arg); }