private void SetCardableObject() { CardableObject.Set(Unit.AttitudePower.Max, new List <Card> { new Card(new HealAction("сьел сырым")) }); CardableObject.Set(Unit.AttitudePower.Hight, new List <Card> { new Card(new HealAction("сьел")) }); CardableObject.Set(Unit.AttitudePower.Normal, new List <Card> { new Card(new PeekAction("взял с собой")) }); CardableObject.Set(Unit.AttitudePower.Low, new List <Card> { new Card(new IgnoreAction("проигнорировал")) }); CardableObject.Set(Unit.AttitudePower.Min, new List <Card> { new Card(new IgnoreAction("выбросил")) }); }
private void SetCardableObject() { CardableObject.Set(Unit.AttitudePower.Max, new List <Card> { new Card(new IgnoreAction("обцеловал")) }); CardableObject.Set(Unit.AttitudePower.Hight, new List <Card> { new Card(new IgnoreAction("сел с удовольствием на")) }); CardableObject.Set(Unit.AttitudePower.Normal, new List <Card> { new Card(new PeekAction("взял с собой")) }); CardableObject.Set(Unit.AttitudePower.Low, new List <Card> { new Card(new IgnoreAction("проигнорировал")) }); CardableObject.Set(Unit.AttitudePower.Min, new List <Card> { new Card(new IgnoreAction("выбросил")) }); }
private void SetCardableObject() { if (Characteristics.Contains(Characteristic.Type.Poison)) { CardableObject.Set(Unit.AttitudePower.Max, new List <Card> { new Card(new EatAction("сьел с огрызком")) }); CardableObject.Set(Unit.AttitudePower.Hight, new List <Card> { new Card(new EatAction("сьел")) }); CardableObject.Set(Unit.AttitudePower.Normal, new List <Card> { new Card(new PeekAction("взял с собой")) }); CardableObject.Set(Unit.AttitudePower.Low, new List <Card> { new Card(new IgnoreAction("проигнорировал")) }); CardableObject.Set(Unit.AttitudePower.Min, new List <Card> { new Card(new IgnoreAction("выбросил")) }); } else { } }