Пример #1
0
 private void SetCardableObject()
 {
     CardableObject.Set(Unit.AttitudePower.Max, new List <Card> {
         new Card(new HealAction("сьел сырым"))
     });
     CardableObject.Set(Unit.AttitudePower.Hight, new List <Card> {
         new Card(new HealAction("сьел"))
     });
     CardableObject.Set(Unit.AttitudePower.Normal, new List <Card> {
         new Card(new PeekAction("взял с собой"))
     });
     CardableObject.Set(Unit.AttitudePower.Low, new List <Card> {
         new Card(new IgnoreAction("проигнорировал"))
     });
     CardableObject.Set(Unit.AttitudePower.Min, new List <Card> {
         new Card(new IgnoreAction("выбросил"))
     });
 }
Пример #2
0
 private void SetCardableObject()
 {
     CardableObject.Set(Unit.AttitudePower.Max, new List <Card> {
         new Card(new IgnoreAction("обцеловал"))
     });
     CardableObject.Set(Unit.AttitudePower.Hight, new List <Card> {
         new Card(new IgnoreAction("сел с удовольствием на"))
     });
     CardableObject.Set(Unit.AttitudePower.Normal, new List <Card> {
         new Card(new PeekAction("взял с собой"))
     });
     CardableObject.Set(Unit.AttitudePower.Low, new List <Card> {
         new Card(new IgnoreAction("проигнорировал"))
     });
     CardableObject.Set(Unit.AttitudePower.Min, new List <Card> {
         new Card(new IgnoreAction("выбросил"))
     });
 }
 private void SetCardableObject()
 {
     if (Characteristics.Contains(Characteristic.Type.Poison))
     {
         CardableObject.Set(Unit.AttitudePower.Max, new List <Card> {
             new Card(new EatAction("сьел с огрызком"))
         });
         CardableObject.Set(Unit.AttitudePower.Hight, new List <Card> {
             new Card(new EatAction("сьел"))
         });
         CardableObject.Set(Unit.AttitudePower.Normal, new List <Card> {
             new Card(new PeekAction("взял с собой"))
         });
         CardableObject.Set(Unit.AttitudePower.Low, new List <Card> {
             new Card(new IgnoreAction("проигнорировал"))
         });
         CardableObject.Set(Unit.AttitudePower.Min, new List <Card> {
             new Card(new IgnoreAction("выбросил"))
         });
     }
     else
     {
     }
 }