Пример #1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            Toil toil = Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.OnCell);

            toil.AddPreTickAction(delegate
            {
                if (job.exitMapOnArrival && pawn.Map.exitMapGrid.IsExitCell(pawn.Position))
                {
                    TryExitMap();
                }
            });
            toil.FailOn(() => job.failIfCantJoinOrCreateCaravan && !CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow(pawn));
            yield return(toil);

            Toil toil2 = new Toil();

            toil2.initAction = delegate
            {
                if (pawn.mindState != null && pawn.mindState.forcedGotoPosition == base.TargetA.Cell)
                {
                    pawn.mindState.forcedGotoPosition = IntVec3.Invalid;
                }
                if (job.exitMapOnArrival && (pawn.Position.OnEdge(pawn.Map) || pawn.Map.exitMapGrid.IsExitCell(pawn.Position)))
                {
                    TryExitMap();
                }
            };
            toil2.defaultCompleteMode = ToilCompleteMode.Instant;
            yield return(toil2);
        }
Пример #2
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            Toil gotoCell = Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.OnCell);

            gotoCell.AddPreTickAction(delegate
            {
                if (this.$this.job.exitMapOnArrival && this.$this.pawn.Map.exitMapGrid.IsExitCell(this.$this.pawn.Position))
                {
                    this.$this.TryExitMap();
                }
            });
            gotoCell.FailOn(() => this.$this.job.failIfCantJoinOrCreateCaravan && !CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow(this.$this.pawn));
            yield return(gotoCell);

            yield return(new Toil
            {
                initAction = delegate
                {
                    if (this.$this.pawn.mindState != null && this.$this.pawn.mindState.forcedGotoPosition == this.$this.TargetA.Cell)
                    {
                        this.$this.pawn.mindState.forcedGotoPosition = IntVec3.Invalid;
                    }
                    if (this.$this.job.exitMapOnArrival && (this.$this.pawn.Position.OnEdge(this.$this.pawn.Map) || this.$this.pawn.Map.exitMapGrid.IsExitCell(this.$this.pawn.Position)))
                    {
                        this.$this.TryExitMap();
                    }
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDestroyedOrNull(TargetIndex.A);
            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOnSomeonePhysicallyInteracting(TargetIndex.A));

            yield return(Toils_Construct.UninstallIfMinifiable(TargetIndex.A).FailOnSomeonePhysicallyInteracting(TargetIndex.A));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A));

            Toil toil = Toils_Goto.GotoCell(TargetIndex.B, PathEndMode.OnCell);

            toil.AddPreTickAction(delegate
            {
                if (base.Map.exitMapGrid.IsExitCell(pawn.Position))
                {
                    pawn.ExitMap(allowedToJoinOrCreateCaravan: true, CellRect.WholeMap(base.Map).GetClosestEdge(pawn.Position));
                }
            });
            toil.FailOn(() => job.failIfCantJoinOrCreateCaravan && !CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow(pawn));
            yield return(toil);

            Toil toil2 = new Toil();

            toil2.initAction = delegate
            {
                if (pawn.Position.OnEdge(pawn.Map) || pawn.Map.exitMapGrid.IsExitCell(pawn.Position))
                {
                    pawn.ExitMap(allowedToJoinOrCreateCaravan: true, CellRect.WholeMap(base.Map).GetClosestEdge(pawn.Position));
                }
            };
            toil2.FailOn(() => job.failIfCantJoinOrCreateCaravan && !CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow(pawn));
            toil2.defaultCompleteMode = ToilCompleteMode.Instant;
            yield return(toil2);
        }
Пример #4
0
 private void TryExitMap()
 {
     if (!job.failIfCantJoinOrCreateCaravan || CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow(pawn))
     {
         pawn.ExitMap(allowedToJoinOrCreateCaravan: true, CellRect.WholeMap(base.Map).GetClosestEdge(pawn.Position));
     }
 }
Пример #5
0
 private void TryExitMap()
 {
     if (!this.job.failIfCantJoinOrCreateCaravan || CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow(this.pawn))
     {
         this.pawn.ExitMap(true, CellRect.WholeMap(base.Map).GetClosestEdge(this.pawn.Position));
     }
 }
 private void TryExitMap()
 {
     if (base.job.failIfCantJoinOrCreateCaravan && !CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow(base.pawn))
     {
         return;
     }
     base.pawn.ExitMap(true);
 }
Пример #7
0
        private void TryExitMap()
        {
            // only allowed to join or create caravan?
            if (job.failIfCantJoinOrCreateCaravan && !CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow(pawn))
            {
                return;
            }

            pawn.ExitMap(true, CellRect.WholeMap(Map).GetClosestEdge(pawn.Position));
        }
            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                switch (num)
                {
                case 0u:
                    gotoCell = Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.OnCell);
                    gotoCell.AddPreTickAction(delegate
                    {
                        if (this.job.exitMapOnArrival && this.pawn.Map.exitMapGrid.IsExitCell(this.pawn.Position))
                        {
                            base.TryExitMap();
                        }
                    });
                    gotoCell.FailOn(() => this.job.failIfCantJoinOrCreateCaravan && !CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow(this.pawn));
                    this.$current = gotoCell;
                    if (!this.$disposing)
                    {
                        this.$PC = 1;
                    }
                    return(true);

                case 1u:
                {
                    Toil arrive = new Toil();
                    arrive.initAction = delegate()
                    {
                        if (this.pawn.mindState != null && this.pawn.mindState.forcedGotoPosition == base.TargetA.Cell)
                        {
                            this.pawn.mindState.forcedGotoPosition = IntVec3.Invalid;
                        }
                        if (this.job.exitMapOnArrival && (this.pawn.Position.OnEdge(this.pawn.Map) || this.pawn.Map.exitMapGrid.IsExitCell(this.pawn.Position)))
                        {
                            base.TryExitMap();
                        }
                    };
                    arrive.defaultCompleteMode = ToilCompleteMode.Instant;
                    this.$current = arrive;
                    if (!this.$disposing)
                    {
                        this.$PC = 2;
                    }
                    return(true);
                }

                case 2u:
                    this.$PC = -1;
                    break;
                }
                return(false);
            }
Пример #9
0
 private void TryExitMap()
 {
     if (!job.failIfCantJoinOrCreateCaravan || CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow(pawn))
     {
         Messages.Message("VAEE.ReleasingToTheWildMessage".Translate(), MessageTypeDefOf.PositiveEvent);
         var factions = Find.FactionManager.AllFactions.Where(x => factionsToAffect.Contains(x.def));
         foreach (var faction in factions)
         {
             faction.TryAffectGoodwillWith(Faction.OfPlayer, 2, true, false);
         }
         pawn.ExitMap(allowedToJoinOrCreateCaravan: true, CellRect.WholeMap(base.Map).GetClosestEdge(pawn.Position));
     }
 }
Пример #10
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            {
                var gotoCell = Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.OnCell);
                gotoCell.AddPreTickAction(() =>
                {
                    // we check exit grid every tick to make sure the pawn leaves the map as soon as possible
                    if (job.exitMapOnArrival && pawn.Map.exitMapGrid.IsExitCell(pawn.Position))
                    {
                        TryExitMap();
                    }
                });

                // only allowed to join or create caravan?
                gotoCell.FailOn(() => job.failIfCantJoinOrCreateCaravan && !CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow(pawn));

                yield return(gotoCell);
            }

            {
                Toil arrive = new Toil();
                arrive.initAction = () =>
                {
                    // check if we arrived to our forced goto position
                    if (pawn.mindState != null && pawn.mindState.forcedGotoPosition == TargetA.Cell)
                    {
                        pawn.mindState.forcedGotoPosition = IntVec3.Invalid;
                    }

                    if (job.exitMapOnArrival && (pawn.Position.OnEdge(pawn.Map) || pawn.Map.exitMapGrid.IsExitCell(pawn.Position)))
                    {
                        TryExitMap();
                    }
                };

                arrive.defaultCompleteMode = ToilCompleteMode.Instant;
                yield return(arrive);
            }
        }
Пример #11
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            Toil gotoCell = Toils_Goto.GotoCell(TargetIndex.A, PathEndMode.OnCell);

            gotoCell.AddPreTickAction(delegate
            {
                if (((_003CMakeNewToils_003Ec__Iterator0) /*Error near IL_0038: stateMachine*/)._0024this.job.exitMapOnArrival && ((_003CMakeNewToils_003Ec__Iterator0) /*Error near IL_0038: stateMachine*/)._0024this.pawn.Map.exitMapGrid.IsExitCell(((_003CMakeNewToils_003Ec__Iterator0) /*Error near IL_0038: stateMachine*/)._0024this.pawn.Position))
                {
                    ((_003CMakeNewToils_003Ec__Iterator0) /*Error near IL_0038: stateMachine*/)._0024this.TryExitMap();
                }
            });
            gotoCell.FailOn(() => ((_003CMakeNewToils_003Ec__Iterator0) /*Error near IL_004f: stateMachine*/)._0024this.job.failIfCantJoinOrCreateCaravan && !CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow(((_003CMakeNewToils_003Ec__Iterator0) /*Error near IL_004f: stateMachine*/)._0024this.pawn));
            yield return(gotoCell);

            /*Error: Unable to find new state assignment for yield return*/;
        }