void Start() { normalSpeed=2; inputMovement= GameObject.FindGameObjectWithTag("Player").GetComponent<InputMovement>(); carRespawn= GameObject.FindGameObjectWithTag("CarRespawn").GetComponent<CarRespawn>(); lane= new float[5]; for(int i=0; i<5;i++){ lane[i]= carRespawn.lane[i].transform.position.x; } ChangeCarPos(); }
void Start() { carRespawn= GameObject.FindGameObjectWithTag("CarRespawn").GetComponent<CarRespawn>(); inputMovement= GameObject.FindGameObjectWithTag("Player").GetComponent<InputMovement>(); collision= GameObject.FindGameObjectWithTag("Player").GetComponent<Collision>(); lane= new float[5]; for(int i=0; i<5;i++){ lane[i]= carRespawn.lane[i].transform.position.x; } ChangeMotorcyclePos(); }