Beispiel #1
0
 void Start()
 {
     normalSpeed=2;
     inputMovement= GameObject.FindGameObjectWithTag("Player").GetComponent<InputMovement>();
     carRespawn= GameObject.FindGameObjectWithTag("CarRespawn").GetComponent<CarRespawn>();
     lane= new float[5];
     for(int i=0; i<5;i++){
         lane[i]= carRespawn.lane[i].transform.position.x;
     }
     ChangeCarPos();
 }
Beispiel #2
0
    void Start()
    {
        carRespawn= GameObject.FindGameObjectWithTag("CarRespawn").GetComponent<CarRespawn>();
        inputMovement= GameObject.FindGameObjectWithTag("Player").GetComponent<InputMovement>();
        collision= GameObject.FindGameObjectWithTag("Player").GetComponent<Collision>();

        lane= new float[5];
        for(int i=0; i<5;i++){
            lane[i]= carRespawn.lane[i].transform.position.x;
        }
        ChangeMotorcyclePos();
    }