Пример #1
0
 public void EnterCombat(List <Character2D> LinkedCharacters)
 {
     if (EnterCombatRountine != null)
     {
         return;
     }
     if (LinkedCharacters.Count > 0)
     {
         for (int i = 0; i < LinkedCharacters.Count; i++)
         {
             if (LinkedCharacters[i] == null)
             {
                 Debug.LogError("Character " + i + " is null");
                 return;
             }
             if (LinkedCharacters[i].Health <= 0)
             {
                 Debug.LogError("Character " + LinkedCharacters[i].name + " has no hp");
                 return;
             }
         }
         CombatCharacters             = LinkedCharacters;
         SelectedCharacter            = CombatCharacters[0];
         PlayerCharacter              = SelectedCharacter;
         AttackingCharacterLabel.text = SelectedCharacter.name;
         EnterCombatRountine          = MyFader.StartCoroutine(EnterCombatRoutine());
     }
     else
     {
         Debug.LogError("No characters, so cannot enter combat.");
     }
 }