void DeactivateInGameUI() { mouseCursor.gameObject.SetActive(false); leftUIFader.Hide(); RightUIFader.Hide(); startGameFader.GlitchIn(); }
void ActivateInGameUI() { mouseCursor.gameObject.SetActive(true); leftUIFader.GlitchIn(); RightUIFader.GlitchIn(); startGameFader.FadeOut(); }