void DeactivateInGameUI()
    {
        mouseCursor.gameObject.SetActive(false);

        leftUIFader.Hide();
        RightUIFader.Hide();
        startGameFader.GlitchIn();
    }
    void ActivateInGameUI()
    {
        mouseCursor.gameObject.SetActive(true);

        leftUIFader.GlitchIn();
        RightUIFader.GlitchIn();
        startGameFader.FadeOut();
    }