/// <summary>
    /// 获取玩家阵营ID
    /// </summary>
    /// <returns></returns>
    public string GetPlayerBelongId()
    {
        CampDataBean campData = GetPlayerCampData();

        if (campData != null)
        {
            return(campData.belongId);
        }
        return(null);
    }
 /// <summary>
 /// 获取玩家阵营数据
 /// </summary>
 /// <returns></returns>
 public CampDataBean GetPlayerCampData()
 {
     for (int i = 0; i < listCampData.Count; i++)
     {
         CampDataBean itemCampData = listCampData[i];
         if (itemCampData.isPlayer)
         {
             return(itemCampData);
         }
     }
     return(null);
 }
 public UserSceneDataBean(int groundX, int groundZ, int playerNumber)
 {
     this.groundX = groundX;
     this.groundZ = groundZ;
     groundId     = SystemUtil.GetUUID(SystemUtil.UUIDTypeEnum.N);
     listCampData = new List <CampDataBean>();
     for (int i = 0; i < playerNumber + 1; i++)
     {
         CampDataBean campData = new CampDataBean();
         if (i == 0)
         {
             campData.isPlayer = true;
         }
         listCampData.Add(campData);
     }
 }